In this article, I will share my early thoughts on the set and Limited format with you. Bear in mind that I didn't play with the cards yet. Once I have some experience with them, some of my opinions are bound to change. I'll make sure to give you an update then.

Read the Cards
First of all, there is a whole lot going on in this set, and we even have double-faced cards again. So my first piece of advice is to read the cards carefully. This was important for Kaldheim Limited already and, if Wizards stay on course, will be true for future sets too. Many of the cards do similiar things, but not the same thing. An example are the Quandrix cards that create Fractals. Pretty much all of them care about a different thing, which then defines how big your Fractal will be.

Next up we should look at the enemy-colored colleges themselves and what they're about.
Lorehold
Lorehold is a pretty interesting spin on the Boros color combination. Instead of combat they care about Spirits and cards leaving your graveyard.

I think Lorehold is one of the more difficult to evaluate colleges as all the synergystic pieces are there, but how often you get them together is tough to figure out. I would just try to take cards that are reasonable on rate and care about synergies only as a secondary property but will keep myself open to changing this assumption.
Prismari
Prismari care about big spells, some of which offer the ability to cash them in for a Treasure for two blue-red hybrid mana. There are some cards supporting this theme at common and uncommon like

That said, there are also a few cards that are just fine in about any spell-based deck and those are still fine within the big-spell-matters archetype. I believe a key common for either strategy will be
Quandrix
If you had to specify which theme Quandrix has, it would probaly be +1/+1 counters, but that theme does not appear very pronounced. While there are some cards like

Quandrix also features a control-eight-or-more-lands subtheme. But as there's not a lot of ramp in the set, those will probably play a little like kicker in that having access to the better abilities will be nice in longer games but not part of the card's primary function.
Witherbloom
Witherbloom looks like the college with the most pronounced overarching theme to me, this being life and death. Their production of Pest tokens works well with cards caring about life gain, but also cards caring about sacrificing creatures. I assume decks in Witherbloom colors will be the most synergystic and I'm hyped about drafting them myself the most.

Cards like
Silverquill
Silverquill has the least pronounced theme of all the five colleges. Apparently it's +1/+1 counters, but while they have a reasonable amount of cards placing them, there's only a few payoff cards like

You should probably just try to draft generally good cards that fit your curve instead of going out of your way to make synergies happen, which sounds like a good idea for most colleges.
Multicolor Decks and Fixing

The last Ravnica block allowed us to draft a strong four- or five-colored deck in the form of Gates, focused on key uncommons like
While
Lessons & Learn

One of the mechanics of this set is learn, which can be found on instants and sorceries, but also some creatures. An example for this is
The good learn cards like
Mystical Archive
Masterpieces are back, but with a twist. One such card is in every pack, replacing the basic land, meaning you'll see a lot of them. There are quite a few of them that are obviously good like
If you see a great removal spell in your colors, you'll take it, and for the narrower spells you'll have to evaluate if they do something for you on the fly.
Best Commons and Uncommons
A lot of the evaluation changes based on how many Lessons and learn cards you have and how deep you're in a certain color. But here come my early picks for best commons and uncommons.
Commons
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: An instant that's extremly efficient removal with a minor upside? Count me in! 
-
: Unconditional removal with a minor bonus is still pretty impressive even at sorcery speed. 
-
: This one might be a bit optimistic, but 5/4 worth of stats including a Pest token that you can sacrifice to unlock various synergies seems pretty strong to me. 
Uncommons
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: Efficient removal that also more of less draws a card? I'll probably firstpick this over a good number of rares. 
-
: Removal spell that kills everything and occasionally only costs two mana? Sounds good to me. 
-
: This card doesn't look like much, but given a sufficient supply of Lessons, it's a clean two-for-one that fills out our curve, and I'm pretty high on that. 
The set seems wild and I'm excited to play with it. Especially Witherbloom seems very interesting to me. How good Lessons and learn cards are exactly is something I look forward to, well, learning. I wish all of you a lot of fun for your time at Strixhaven. Until next time!
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
