Theros Beyond Death preview season has just drawn to an end, but for the last month one card has stood out: Setessan Champion, a descendant of a long line that brought us powerhouse cards such as Argothian Enchantress and Enchantress's Presence. How does the latest entry in the series measure up?
Enchantment decks aren't new. They're perhaps not exactly commonplace, but they have featured briefly at the top tables in years gone by. almost won a Pro Tour once, and even earlier there was Enchantress … My first encounter with an Enchantress deck was back in 2003, when I helped Conor Harding tech out his Pro Tour New Orleans Extended 75 with as many shiny and foreign language cards as possible. He and Mike Hron were the only two to bring that archetype to what would be lovingly known forever more as Pro Tour Tinker. A turn too slow in 2003, it was nevertheless a powerful deck and fared better once was nerfed by the banhammer.
| Enchantress by Conor Harding, Pro Tour New Orleans 2003 |
| Main Deck | Sideboard |
| | |
| |
This deck worked by abusing the Urza's cycle of free spells: and in combination with and generated excess mana, while and ensured you always had a full hand. and ultimately resulted in you being the only player to have any permanents in play.
Theros Beyond Death brings us , but free mana is not something we're really ever going to have again — see the campaign against , which might be banned by the time you read this. So we'll just have to try and offset this with added pressure and brute-force beats!
Theros Throwback
Theros, Born of the Gods, and Journey into Nyx gave us a total of 82 creatures with enchantment as a secondary type across three sets. There are a whopping 50 such beasties, including box topper , in Theros Beyond Death. But no bestow mechanic this time around. Let's see what we can do with Setessan Champion in a build focused on Auras.
Eighteen creatures, three Gods that can become creatures, recurring Auras, and ways to draw several cards a turn. makes our deck resilient against counter spells, while can at least "persist" in a fashion should we ever leave the shields down.
There are versions one could explore, such as a green-white lifegain variant that might utilise or go-wide strategies with cards like , , and . , … all of these are going to see some play in casual Standard games. It'll be a fascinating experience at FNM.
If you'd rather be attacking from early on, there's another color combination that's known for such proclivity …
Here, we don't get to take as much advantage of Setessan Champion as we might like, but in this deck the threats are spread evenly across the table. If the Champion's in play before our various enchantments then it gets bigger, if the Champion arrives after Rhythm then it gets bigger. doubles as a two-for-one combat trick, adding power and toughness on our side of the board while simultaneously removing a blocker or assisting in trading up. Klothys is ideal in the possibly escape-heavy metagame, eating cards with escape themselves or their fodder.
Honorable Mentions
And what about a Simic build? Surely can find a home with 's new flicker ability? or could get you to 20 counters in short order. , while obviously insane regardless, could prove key in a Sultai version, maybe in conjunction with sacrificing Omens to fetch up the Zombie Hydra. Or what about the Sea God repeatedly flickering to create a slew of 3/2 Reflections. will be right at home in a [Drowned Secret] deck. will give us ways to sculpt hands and fill the graveyard. And all of this is before we even look at white!
I hope some of this helps spark a few brews. Leave a comment below, hit me up on Twitter, and let me know how your prereleases go!
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
If you're interested in picking up any of the new cards, check out our Theros Beyond Death page!