They say artificial intelligence will never match human folly. Nonetheless, I've been impressed with Arena's Draft bots lately. Maybe I just got desensitized, but it seems they really stepped up their game. Whereas many of the early sets, Guilds of Ravnica in particular, allowed you to force one underdrafted color combination all the time, I never found a similar exploit for Theros Beyond Death. Yes, black is the strongest color. However, that appears to be true for real-life events as well, even at the highest level. For instance, 54% of the 3-0 decks on Day 1 of Players Tour Brussels were black.
Maybe it's just this Limited environment, whose options I find so enjoyable. I must have done more than 50 Drafts by now, and I'm still crossing things off of my bucket list. For example, I had beaten
Unbeatable rares? Well, say hello to my unbeetlable Beetles! pic.twitter.com/ck7OVJHziy
— Tobi (@TobiHenke) March 3, 2020
I haven't found a sure-fire recipe for Theros Beyond Death, no easy way to go "infinite" — where every Draft pays for the next. In total, my most recent trip to Mythic cost me close to 3,000 gems. Nevertheless, I learned some valuable lessons along the way and I feel vaguely qualified to share them.
One of the coolest features of this environment is that it can be correct to run more than 40 cards. Factors: you have starving escape artists to feed; to this end, you draw extra cards and/or put them into your graveyard; ideally your deck's power distribution is rather flat. Usually, in Limited, it's imperative to select the best 23–24 spells, to increase the chance of drawing stronger cards than your opponent. The escape ability changes things. Sometimes, you can outlast the competition simply by having more material at your disposal.
The above deck went 7-1 and went to a whopping 48 cards. Between
Let's jump into another one of my Drafts and see how grand and literally big the deck becomes …
Draft Walkthrough
As far as first picks go, this pack is as disappointing as it gets. I'm not a huge fan of the fleeting nature of
Not jumping into red for
The third black uncommon in sequence,
… which happens to work nicely with
Importantly,
Having some sacrifice outlet is a good idea in a world where
I don't believe the Chimera will remain my only escapee, so I take
And indeed I do. The rest of the pack adds one 5-drop and one 2-drop to my line-up, as well as a bunch of irrelevent cards to my sideboard. This leaves me at ten playables after one third of the Draft, well on track for some upgrades down the line. Going forward, I'm specifically looking for more escape and more Auras for my Eidolon.
Well, hello there,
With this
My late game is basically taken care of, save for some more fat. Meanwhile, my early game looks solid enough that I should be able to take some time off to move some cards and lose some life.
Can't say no to a second copy of
This is a tough one, for a change. The two Nightmares already deal with smaller creatures, so it'd be nice to have
Can't say no to another copy.
Mana producers that cost 3 mana seldom offer actual acceleration. You'd have to draw four lands,
If ever there was a doubt that I'm in the right colors, and there wasn't, then it's gone now. I'd be happy picking up any of four cards here, although I don't need
The rest of the pack gives me
I'm not splashing white for
Another Acolyte or a second Tymaret? There are obviously diminishing returns to having multiple copies of the same legend, and by now I have three graveyard removal effects. Furthering my own game plan takes precedence over disrupting the opponent's.
Each 6-drop you put into a 40-card deck represents a certain chance to draw a dead card when you don't have 6 mana. Each 6-drop you put into a deck with more than 40 cards represents a smaller chance of the same. Add to this all the extra draws from
Since I last looked at
Arguably, I didn't pay
Finished Deck
Only during deck construction do I realize how heavily my cards skew black. I move nonessential green to the sideboard, until I'm left with just seven such cards in my final 45:
I can see cutting a land, a
Aftermath
I can't even claim correctness based on results with the above deck. When it worked, it worked beautifully. Yet things ended in a disappointing 5-3 record. Factors included mulligans I took and at least one mulligan I didn't take. More frustratingly,
I knew this deck could have done better. So I jumped right into the next Draft, essentially drafted the same again, and went 7-1 with the following 42 cards.
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