Card Spotlight: Garura, Wings of Resonant Light

The TCG is no stranger to powerful exclusive cards. In the past, it has received meta contenders such as Maxx "C" and Infernity Barrier as well as the entire Kaiju archetype. While world-premier cards are rarely quite as powerful these days, Garura, Wings of Resonant Life may be a shift back to those days of old.

The Card Itself


garura

is a new fusion monster from Power of the Elements. It requires two monsters with the same type and attribute, but different names, as fusion material, and has two effects. The first is that it inflicts double battle damage, and the second is that it draws a card when sent to the graveyard.

On its surface, Garura is an entirely unremarkable card. It is not attached to any particular archetype, has no way of being fusion summoned more efficiently than a generic card like , and its effects seem underwhelming at first glance. Despite all this, Garura has the potential to be massively impactful on the TCG metagame going forward, and to have long-lasting and even ban-relevant repercussions.

Who Needs to Summon Monsters?

While Garura itself is, admittedly, not amazing on the field, it has some interesting synergies with existing cards. Thanks to its ability to draw a card when sent to the graveyard, simply getting it there can be an appealing option. Let's look at another exciting card from Power of the Elements that synergizes well with Garura, .


Ultimate Slayer

Ultimate Slayer is one of the most hyped cards in Power of the Elements, and it's not hard to see why. It removes a monster from the field without sending it to the graveyard, cannot be responded to by monster effects, and sends a card from the extra deck to the graveyard to boot. Even if you have to structure your extra deck in a way that facilitates it, the card remains extremely strong. Garura is one of many fusion monsters that acts as a powerful card to send from the extra deck for the effect of Ultimate Slayer. Its card-drawing effect will trigger, meaning Ultimate Slayer will effectively cycle itself once it resolves. This makes Garura an option over other fusion monsters like , as even though it won't remove another card from the opponent's field, it will help you maintain card advantage.

While not an individual card, there is an entire archetype that appreciates the draw one effect in a similar way to Ultimate Slayer: the Dogmatikas.


Dogmatika Maximus

The Dogmatika archetype has seen play since its release in Rise of the Duelist as an engine in a variety of decks, such as Invoked, Shaddoll, Eldlich, and even a multitude of rogue strategies like Spellbook. The cards share a common theme of sending cards from the extra deck to the graveyard, and as a result, Garura is a natural consideration in decks already using the Dogmatika engine. Cards like and can send Garura while resolving their effects in order to draw a card.

Actually Summoning the Bird

While simply getting Garura in the graveyard is an option, actually summoning Garura, despite its mediocre field presence, represents even more powerful synergies. Let's start with a bang and discuss perhaps the most appealing use case for it, .


Super Polymerization

Super Polymerization is an extremely powerful spell, allowing a player to fusion summon using monsters from both sides of the field. This is already strong, but combined with its status as a quick-play and unable to be responded to, you have a card that has seen on and off meta usage for the entirety of its legal lifespan. When not in the main deck of archetypes like HERO and Shaddoll, which can utilize it with their wide range of attribute-focused fusions, it often sees use in the side deck as a way to break boards while fielding a monster without letting your opponent respond. A host of generic fusion monsters exist to summon with it, such as for DARK decks and against specific boards.

Garura, similarly, is an incredible monster to make using Super Polymerization. With its materials being any two monsters with the same type and attribute, most archetypes will fold in some way to a Super Polymerization, as monsters within archetypes will often share these traits. Going second, it can effectively break boards against some of the best decks of the format.

As an example, against Spright, if they use to summon a Frog monster from their deck, you can enter battle phase immediately, use Super Polymerization to summon Garura with the Frog monster and Toadally Awesome, and then have Garura run over . Since it's the Battle Phase, Elf will not be able to use its effect to revive Toad, and most, if not all, of the Spright player's points of interaction will have been dealt with. Even if Spright players stop summoning a Frog monster off Toadally Awesome to avoid this scenario, you can still fuse away Elf and either or , meaning you will rarely run into a scenario where Super Polymerization for Garura is entirely dead.

Perhaps even more notable is that Garura makes Super Polymerization appealing as a generic option in the main deck, rather than just the side deck. Because Super Polymerization is a quick-play spell, you can set it on your first turn and use it as disruption against a wide variety of archetypes that will summon the materials necessary for the summon of Garura. For example, you can fuse away and or and their token when they're summoned. Even more, if the opponent removes Garura or it lives to the next turn to be used as link material, it will replace itself, making Super Polymerization a net neutral in card advantage. Garura existing as potential for Super Polymerization is an extremely strong option, and players should be wary of it when entering the next format.

Tearlament


Tearlament Havnis

Tearlament is expected to be one of the best decks of the upcoming format, alongside Spright. When sent to the graveyard, almost all the main deck Tearlament monsters can fusion summon a fusion monster, as long as they use themselves as material. Note, however, that they don't have to summon a Tearlament monster. This means Garura becomes a possible card to summon off the Tearlament monsters' effects, and a notable one at that. While Garura is never something you want to leave on the field, its level, generic materials, and built-in cycling make it an appealing option when laddering through Tearlaments.

Any two Tearlament monsters other than can make it, and its level means certain builds can use it to climb to powerful synchro monsters like . Even more, it is a DARK fusion monster, making it excellent material for the summon of something like a after being used as synchro or link material to draw a card. Tearlament players were already occasionally using a second as a means to field a fusion monster for climbing. Having a second monster that nets you advantage instead of wasting a Kitkallos will be a solid option for the deck.

Fluffal


Fluffal Dog

Fluffal is another popular fusion deck among the playerbase, and has even seen niche success, such as a Top 4 finish at a Texas regionals earlier this year. While Fluffal isn't nearly as relevant as Tearlament will be, it is an example of other fusion decks being able to make use of Garura as a laddering point for fusion climbing. Fluffal will often have extra copies of Polymerization and fusion material to spare, and using any two Fluffals or any two Frightfurs will yield a Garura, which can be used to climb into powerful link monster such as or . Since Garura is level six, it could even enable the ability to access cards such as in Fluffal, alongside something like a fusion summoned .

Conclusion

Garura has a lot going for it: powerful synergies when being sent from the extra deck to the graveyard, generic materials that make it appealing to summon and ladder with, and a cycling effect that ties all of this together. Hopefully, all of this has convinced you of a seemingly unassuming card's possible use, and to watch out for Garura, Wing of Resonant Life, when Power of the Element releases.


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