Rotation is a fascinating phenomenon in Magic: The Gathering because, outside of B&R announcements and new set releases, there's nothing else that can shake up a metagame in such a substantial way. I've already written about the financial implications of the upcoming Standard rotation, but in this week's article, I want to talk about a hypothetical situation - a scenario in which there would be cards that wouldn't leave Standard. Why would we even want something like this in the first place, and which cards would we choose? Let's dive right in!
Why Some Cards Should Be Evergreen

The whole idea behind rotation is so that there is a reason for Standard players to have to buy new cards. While there are secondary reasons, such as preventing formats from becoming stale and making sure that problematic cards have an organic shelf life, rotation exists mainly to incentivize the sale of sealed product in new expansions. However, this doesn't mean that rotation itself is bad, and the existence of rotation is perfectly understandable (and sometimes desirable) in conjunction with the presence of other formats. The issue at hand, then, is the question of why certain cards need to be rotated out in the first place.
Although each Standard environment can vary by a large margin from the other Standard formats preceding and following it, almost all Standard formats share certain traits that, given the right circumstances, can cause problems such as a warped metagame or overpowered strategies. Standard has a comparatively small card pool: there are currently 2,025 cards from which players can choose to play in their decks, and an even smaller number of cards that are realistically playable. While there may be fewer cards that are better than the rest, the cards that are powerful have fewer answers to them. While this issues might be addressed with time and more answers, sometimes cards are just too powerful in a vacuum and because any given powerful card WILL eventually rotate out of Standard, it's more acceptable for cards to have this extra power in Standard. Rotate helps keep archetypes in check and keep new Standard formats distinct for the old ones. What's the downside then?
In Standard, the choices are limited if someone wants to find cards similar to
In any case, the Standard ecosystem is a delicate one, and the presence (or lack thereof) of specific cards can have monumental effects on the metagame. Thus, having certain cards become "evergreen," which in this article, I'll use to mean non-rotating, would provide consistency and a safety valve to the format. Without a card like
Sorcerous Spyglass
Two mana is the sweet spot of Standard, and a lot of powerful-yet-reasonable effects tend to end up with that converted mana cost. While I've mentioned Pithing Needle as a card that could have prevented some of the uglier Standard formats we've seen recently, a card that is as cheap as Pithing Needle would to ubiquity in sideboards and repetitive board states. Sorcerous Spyglass, for one extra mana, introduces a far more interesting scenario, in which the CMC is a real cost.
Paying two mana for an artifact that doesn't affect the board means that it is competing with creatures and spells that do and being able to look at the opponent's hand means that the card doesn't have as big of a gulf when it comes to its success rate at preventing an activated ability. As Wizards continues to pump out planeswalkers that, time and time again, make their way into the top decks, Spyglass should be considered in any discussion of cards that belong in Standard - permanently
Lightning Strike
Mono-Red may have worn out its welcome, but the deck is both an important check for and entry point into Standard. Because the strategy is so streamlined and linear, it punishes decks that are too focused on grinding out opponents or are too greedy in their resources. It's also a deck that is perfect for players entering Standard to buy into a deck without shelling out a couple hundred euros (if not more).
Chart a Course
Playable blue card-advantage sorceries and instants tend to be very bland, such as
Duress
There's a wide gulf between
There are many cards people could potentially want to make evergreen for Standard and these are just three of mine! Please let me know it the comments what cards you'd add to the evergreen pool or whether you think there should be evergreen cards at all!
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