Commander Legends not only gave us new cards to play with and new commanders to brew with, but we also got some reprints for the Commander format. Among these reprints we find a number of iconic legendary creatures from previous Commander decks, including the original partner commanders. Together with the brand-new partners, this opened up a whole new world of possibilities. One partner pair that I immediately gravitated toward was
Vial Smasher can deal damage randomly to our opponents just for casting a spell. Sakashima allows us to have more copies of Vial Smasher by ignoring the legendary rule.

Dealing Damage Without Combat
The goal of the deck is to deal as much damage as possible to our opponents via Vial Smasher's effect. This will trigger each time we cast our first spell each turn, including each of our opponents' turns, and the fact that it's random means that we can technically talk our way out of taking blame for the damage. (Though this might depend on how political your playgroup gets.) Similarly
Meanwhile,

The Clones
It goes without saying that all these damage dealing cards can be copied for double triggers. Sakashima becomes very useful in particular due to its second ability that lets us ignore the legendary rule. With Sakashima in play we can have multiple copies of Vial Smasher or Kaervek. Other clones we can use are
We can even use a kicked

Damage Doublers
The easiest way to help our strategy is to include cards that increase the amount of damage we deal or our opponents are dealt.

Other Clone Targets
Obviously we can clone our opponents' permanents as well; however, if they haven't played anything of value, we might want to play something good ourselves and copy that. If you like to draw a lot of cards, why not copy a

One Big Weakness
One might be tempted to just focus on Sakashima's legend rule ability. However, while playing the deck, both you and your opponents will realize how fragile making multiple copies of legendary creatures is. Just by removing Sakashima, a player might be able to get rid of an army of copies of a legendary creature. For this reason I did not want to rely so heavily on that aspect. As a way to protect Sakashima or even reset our clones, I included
Another tricky aspect of the deck is the need to strike a balance between efficiency and big spells to cast in order to deal a lot of damage at once. In this case I tried to keep big splashy spells on the low side with the exception of
The Deck
| Sakashima and Vial Smasher Win Without Combat | ||
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Conclusion
This is not a super powerful deck, but I always enjoy playing it in my playgroup. It has the potential to win from out of nowhere just by casting spells and it doesn't worry too much about having the biggest, baddest creature in play. The random element of Vial Smasher is always fun and unpredictable. The deck is also very flexible. I had a game where I ended up with three copies of
What do you think? Do you like copying stuff? Do you have any fun stories you want to share of crazy things you copied? Let us know in the comments.
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