In the unlikely case of anyone not hearing the news: the whole companion mechanic hasn't been banned but heavily overhauled. This might disappoint everyone who was eagerly awaiting a complete ban. Nevertheless we effectively got what we wanted. The new companion rules still require your deck to meet the stated restriction. But instead of getting to cast the companion directly from your sideboard, you now have to pay three mana of any sort to put it into your hand first. Like this was not enough, you can only do this at sorcery speed. This is a severe nerf that will almost certainly stop players from adjusting all kinds of decks across all formats to the companions' needs.

Still, Standard is a thing. As a somewhat slower format that uses weaker cards, Standard may want to give certain companions another shot, at least if some deck meets their restriction anyway. The cycling deck doesn't want to run high-cost permanents, so
Regardless, it's important to note that it wasn't the companion mechanic all by itself that changed the face of Magic. Even while prevalent, not all companions managed to claim consistent top positions. Only the most powerful ones dominated the meta in basically each and every Constructed format the game has to offer. One can't help but think that they weren't playtested enough, if at all. This is what leads me to the conclusion that they would be balanced cards if it weren't for the companion bonus. As a consequence, I was actually glad that they were neither banned nor just slightly nerfed. Because now we get to evaluate them as possible main-deck inclusions …
The Near Future of Modern
Modern's trajectory is arguably quite hard to predict. Even though we did have a multitude of decks fighting for their own piece of the pie that is the metagame, many focused on

Yorion works best when you control a bunch of permanents that synergize well with it. Previously, you could invest all actual deck slots and all mana up to its arrival into preparing the Bird Serpent a warm welcome. Now, at least one or the other is no longer true, so the card's considerably weaker, much less playable.
Obosh, on the other hand, might move to the Red-Green Midrange main deck, staying on as a possible finisher. If it wasn't for this deck, I'd argue that only Lurrus should see play in the future, but this way, Obosh might too.
Obosh
Red-Green Midrange was in such a good position all these months, I highly doubt it's about to disappear any time soon. Before Ikoria, it had

As I mentioned in my article devoted to Obosh, the card was always a good way of sealing the deal before the opponent got a chance to recover from a
Lurrus
As much as I thought that Lurrus would see play even after the nerf, I'm currently less optimistic about its future in Modern than about the Preypiercer's. The reason is, rather expectedly, because all decks that used to run Lurrus have a somewhat better way of returning their win conditions from the graveyard, if needed. The Druid Devastation deck used
However, decks which rely on 1-drops as their biggest threats might still benefit from Lurrus over the aforementioned cards. No matter the archetype, most decks in Modern usually get to four mana easily. My hot take is that

If Lurrus resolves, it can immediately return
Noncompanion Decks and Metagame Predictions
Since companions took over every format immediately upon the release of Ikoria: Lair of Behemoths, the direction of the new metagame will certainly depend on the utility of other cards. Outside of companions, the whole set seemingly has a somewhat underwhelming power level, but Core Set 2021 may shake things up. I believe it's wilder than the last several core sets, and despite Ikoria's wildlife-oriented theme, much wilder than that one.
My guess is that, until then, the metagame will pretty much go back to pre-Ikoria days. Surprisingly,
Eldrazi Tron just can't seem to get any less popular. I don't see how
If the meta slows down a bit, Monogreen Tron and maybe even Bant Stoneblade are likely to become more relevant again. Additionally, the reprint of
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