Every ramp player knows the safest way to increase your mana output is through lands — either by procuring additional land drops or by fetching extra lands to the battlefield. Mana creatures are easily swept away, sending the whole ramp effort back to square one. Even mana artifacts, as well as Auras and other occasional mana-producing enchantments such as
Indeed the most successful ramp decks in Standard were already applying this principle before Core Set 2021 released. They increased their land-drop quota via popular Simic cards like

One issue with the kind of spells that lets you put more lands on the battlefield is that you need to have those lands in hand to begin with. The only way to ensure that with any degree of consistency is by running a large amount of lands, often 28 or 29. Even then, you still won't be 100% sure that multiple spells relying on prospective extra lands in your hand or on top of your library will actually deliver on their promise of ramp.
It's the

The solution to this conundrum is twofold. Rather than dropping additional lands from your hand, you can move them from the library directly to the battlefield; or you can search them to your hand to feed the land drop enhancers.
Or, even better, you can do both.

It's indeed crucial that
These two tutors are the tools to make the first Grazer always relevant while giving the second a better chance to matter, thus more easily justifying running a full playset of the sloth-like beast. Turn-one Grazer followed by turn-two Cultivate, or by Triumph into another Grazer, or by Spiral into Triumph, are all sequences that allow you to untap with five mana available on turn three, which means Nissa, which means going crazy on four. They require fewer lands to be drawn naturally for the same result compared to the previous Grazer/Spiral/Uro patterns. And they assemble a beautiful all-land ramp, very hard to counteract.
The Spirit of Ramp

Inspired by this tweet, our own Tobi Henke rolled up his sleeves, broke out his plough, and started to farm those lands and celebrate Nissa's accomplishments, as one should. The goal? Why, freshly returned professional ramp payoff
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We've seen the one-two-three progression that gives us
At 5, Tobi also runs

As for the mana base, it's still 27-land deep, but that's at least a bit less extreme than the 28–29 of earlier Grazer decks.

So why play this version over, say, the more illustrious Bant Ramp, which has also instantly adopted Ugin as its top end? Well, I guess it ultimately boils down to personal preferences and affinities. But the consistency is off the charts, and the results are undeniable: Tobi tested the list above on MTG Arena, ranking up from Diamond 4 to Mythic within a span of three days. His win ratio — close to 60% — is a big deal in Diamond.
It's probably not going to be a lasting fixture in the metagame, once the M21 additions will be more thoroughly absorbed during the summer. But Nissa is going to rotate in a few months — likely replaced by a new incarnation from Zendikar Rising. And she's definitely been a protagonist throughout her whole stay in Standard, shaking more than one world in more than one way. Time to say goodbye by giving her one last triumph.

Opinions expressed in this article are those of the author and not necessarily Cardmarket.
