Deep beneath the waters, in the unfathomable depths of the sea, the Ocean Dragon Lord has decided that the time has come to rise and to terrorize the surface, to celebrate the release of Legendary Duelists: Duels From the Deep. Non-water duelists, beware. The Ocean Dragon Lord has come to claim some wins!
The deck's goal is simple: if your opponent doesn't play a water deck, they will surrender. Whether you are trying to break boards or establish them, the result leaves your opponent's field empty and their life points vulnerable. The creatures dwelling in the depth of the ocean have decided to and show duelists the meaning of
Bow Before the Dragon Lord
is the undisputed king of the deck. It's a level five sea-serpent monster with 2,000 attack. Unfortunately, Kairye-Shin is unable to special summon itself. However, once it has made it to the field, it shows why it deserves the title of Ocean Dragon Lord. As long as you have on the field, each player can only control one non-water monster. Basically, say goodbye to Slamangreat, ABC, HEROs, and any other deck in need of more than one monster on the field at the same time. As if this weren't enough, once per turn during your main phase, you can search and add from deck to your hand either Umi, a "Kairyu-Shin" spell/trap, or one "Sea Stealth" spell/trap. We will get into those later.
Every Lord Has Minions
First, we have , which has two effects related to Umi. By sending a face-up Umi from hand, deck, or field to the graveyard, you can special summon a water monster of any level from hand. This effect helps you either bring out your Dragon Lord, or special summon a level monster to bring out , which will give you a on your field as an omni-negate that ensures the safety of your plays and the longevity of your Dragon Lord.
Electric Jellyfish's second effect is even scarier. If your opponent activates either a monster or a spell/trap effect while Umi is on the field, you can negate said effect and Jellyfish gains 600 attack. The best part is that you do not need to limit yourself to either effect. The card says, "You can only use each effect of 'Electric Jellyfish' once per turn."
is a monster you want to include in your deck to search , which is treated as . A Legendary Ocean reduces the level of water monsters in hand by one, so Ocean Dragon Lord - Kairyu-Shin can be normal summoned without any tributes. Lastly, we have , a searchable 2,000 defense Umi, which helps Ocean Dragon Lord - Kairyu-Shin apply its effect to the field.
Weapons of the Deepsea Army
is one of the new cards debuting in Legendary Duelists: Duels From the Deep. By activating it, you can add a level seven or lower water monster from deck to hand that mentions or is a normal monster. Then, if Umi is already face-up on the field, you can special summon a normal water monster from deck. Not only does Fish Sonar help you search for your Ocean Dragon Lord, it also adds a body to your field. Not bad at all for a normal spell card, right?
Are you looking for a way to put more pressure on your opponent? Remember that your Ocean Dragon Lord can search Kairyu-Shin cards? therefore is a must in this deck. It adds a to your hand and can be banished from the graveyard to stop a water monster you control from being destroyed by a card effect. Another weapon in your arsenal is , which is a quickplay spell card that, as long as you control Umi, can target and destroy a number of your opponent's monsters, up to the number of water monsters you control whose original levels are five or higher. Usually, you will have one or two of such monsters on the field. Targeting destruction is not the best, but it is searchable, meaning it still is good.
The last Kairyu-Shin card is . It is a normal trap card. At the cost of sending Umi from field to grave, you can special summon up to two monsters that mention Umi from hand or deck. Then, as a bonus, if your opponent controls a monster, you can also special summon any number of normal water monsters from hand or deck. By using this card though, you get locked into water monsters until the end of your next turn.
One more searchable trap card that can both protect Umi and Kairyu-Shin is . On activation, you can activate Umi from hand or graveyard, providing you with some recycling power. The card then has two effects to choose from as long as Umi is on the field. The first effect lets you banish a water monster until the end phase to make your spells and trap cards unaffected by your opponent's card effects. The second effect destroys any monster battling with a level five or higher water monster you control at the start of the damage step.
| Sample Deck List |
| Main Deck | Extra Deck | Side Deck |
- 3
- 3
- 3
- 3
- 1
- 1
- 3
- 3
- 1
- 3
- 3
- 3
- 3
- 1
- 1
- 1
- 2
- 2
| | |
Overall, it is a casual deck that can catch opponents by surprise and is a lot of fun to play. Can the deck stand on its own against the top-tier decks? Probably not, but the angry Ocean Dragon Lord sure can get a few wins, especially if someone builds a more competitive version. The most expensive card in the main deck is , which is essential to the consistency and power of your deck.
What do you think about the deck? Do you think it can be considered as a rogue strategy or will it remain obscure in the casual corner? Let me know your thoughts in the comment section down below!
Opinions expressed in this article are those of the author, not of Cardmarket.