Hello there! I am writing this nine hours after I won the SCG Qualifier. A lot of you, especially Twitch chat, asked for sideboarding advice, which is going to be be the main piece of this article. I've written an article on Gruul Adventures before, and I'd suggest reading that if you want to get a general grasp of how to build a good version of the deck. That article includes a base build and thoughts on most viable cards for the archetype.
| My List for the $5K Kaldheim Championship Qualifier | ||
|---|---|---|
| Main Deck | Sideboard | |
|
|
|
Why My List Looks Like This

Before getting to the sideboard guide I want to tell you why my flex slots are the way they are and which of them are the ones you should look at if you want to adapt to changes in the metagame.
The
The two
Possible Cards to Change

As well as being able to change to a version with more copies of
-
If you want to get better in the mirror I think
is the card you need to cut. You'd probaly want , , or another copy of instead. A problem here is that while this would likely improve your chances in the mirror, all three of the cards I suggest to put into your deck for Embercleave are worse in nearly every other matchup. -
If more people bring artifact destruction, you should probaly have a third copy of
somewhere in the 75. -
The
could be a , as killing is the most important thing against Rogues. I'll explain in detail in the sideboard guide section. -
The sideboard copy of The Akroan War could be a third copy of Soul Sear. The Akroan War becomes worse after boarding because green decks board in Wilt, which trades at a mana advantage with it.
Sideboard Guide
Mirror:
Game one is usually decided by the die roll, because whoever snowballs their Throne of Eldraine artifacts faster just wins. If you're on the draw, you should probaly mulligan most hands that don't contain one of them, as just playing your creatures is not going to cut it.
Postboard things change a lot as both players have fewer two-drops and more answers for the opposing artifacts. Things often go fairly long. Trying to claim the initiative on the battlefield by passing with interaction up is oftentimes correct as there are a lot of crucial turns. Getting into a spot where you force your opponent to react, especially resolving
| Sideboarding | |
|---|---|
| bring in | take out |
|
|
On the draw you want the fourth Fire Prophecy over one of your cards with converted mana cost 4+. Which one to cut does depend on their list, but it should be one of Embercleave, Vivien, or not boarding in the additional copy of The Akroan War. You generally want more Viviens if they have more
Rogues:
You will rarely win game one, as you have no way to clear your graveyard, which also means your list should change a decent bit should this matchup become more popular. You also have few ways of answering
Postboard, however, the matchup hugely swings. You get access to
| Sideboarding | |
|---|---|
| bring in | take out |
|
|
Monogreen Food:
Your toughest matchup, you need to kill them quickly through their pretty big creatures and that's tough.
| Sideboarding | |
|---|---|
| bring in | take out |
|
|
I don't feel very comfortable on this, as Brushfire Elemental is very good at dealing some damage, but they just have so many creatures that block it. None of your cards are horrendous, but overall theirs are structurally favored. On the draw you could be interested in some copies of
More main-deck
Esper Doom:
Game one again is pretty tough as you need to cheese them out beneath their overwhelming ability to control board states in longer games. You sometimes want to slowroll
Postboard you just try outgrinding them with Ox and Vivien, but still try to be careful about
| Sideboarding | |
|---|---|
| bring in | take out |
|
|
Only cut Shieldbreaker if they have no
Dimir Yorion Control:
This plays very similarly to the Esper Doom matchup, but their endgame is
| Sideboarding | |
|---|---|
| bring in | take out |
|
|
Again I think you can board the
Temur Ramp (All Sorts):
Mulligan to a hand that can kill them quickly. If they draw the right mana for
| Sideboarding | |
|---|---|
| bring in | take out |
|
|
If they're on the version without creatures or just with the two Giants (
Monowhite Aggro:
This deck has picked up in popularity since last week due to crokeyz playing it a bunch on his stream. The matchup can be tough, as you need your green card advantage to be able to pound through. You should, however, aim for a long game, as your topdecks are usually of higher impact than theirs.
| Sideboarding | |
|---|---|
| bring in | take out |
|
|
Soul Sear kills through
Conclusion
Gruul Adventures continues to be among the top of Standard and that's not going to change till Kaldheim drops. And I hope the resources I provided here, will help you to crush with it.
I am very happy being back on the "PT" and looking forward to participating. I'll report back then. In the meantime, Kaldheim preview season is going to pick up speed in the next weeks and you can look forward to me finding something worth discussing among the previewed cards and/or mechanics!
Thanks for the read, ciao!
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
