After drafting Strixhaven for about a week including getting from Platinum 3 to Mythic in about two days, I have some first insight to share with you. A couple things that apply to other color-pair sets, which mostly means sets that play on Ravnica, hold true here, but for the most part the colleges play in a fairly distinct way from the guilds.
College Ranking
Let's start with my rating of the colleges. The numbers given are only a rough estimate, using the college rated highest and lowest as points of reference for the scale.

Quandrix (10/10):
The theme of getting eight lands into play is fairly easy to achieve and gives a couple of your servicable commons a huge power boost, examples being

Prismari (9/10):
Prismari decks are often even better than Quandrix decks, if you get the right mix of enablers and payoff. Enablers in this case mean either cards that keep you alive until you cast the more expensive spells or more strictly

Witherbloom (7/10):
Similar to Quandrix, but Witherbloom has an overall lower power level. I have been happy with the life gain synergies, especially

Silverquill (5/10):
Silverquill only worked for me when I got an aggressive deck together, focused on using

Lorehold (1/10):
I'm very low on Lorehold. Its synergies never seem to get there, and the quality of the cards by themselves is disappointing. If you can get
That said, if you find yourself in an open lane, all the colleges are viable. I'd just lean toward avoiding Lorehold for now and lean a bit more into starting with green or blue cards, as those only go in the top three archeytpes. Similary I would avoid white cards, because while drafting Silverquill is okay, Lorehold isn't. Having Silverquill be your best case and only having one good college to move into is not my favorite thing.
Beware of HIDDEN REACH
I don't know what the thing is with people and reach, but this keyword seems far easier to miss than others. Both my opponents and I have been "got" too many times already. There are cards with reach in this set. Do not chump attack your fliers into them. Don't forget your

Bounce Spells
Spells that return a creature to its owner's hand have traditionally been quite cheap, think

Learn & Lessons
Learn cards are good, and picking up Lessons is great. You should probably up how highly you take the Lessons. Having access to
Monocolored Cards Aren't Monocolored
This one is a classic from the Ravnica sets, although it's more pronounced here due to the strict enemy-color division. First picking a red card over, say, a blue-red card is not four times as likely to contribute to your eventual deck but only twice as likely. Because there's no black-red or red-green option, the red card will only slot into your deck if you end up in blue-red or red-white anyway. This mostly means you get to take two-colored cards a little higher than in more traditional sets, where single-colored cards would leave you more open. If you want to stay comparably open as you'd be with a monocolored card elsewhere, Strixhaven requires you to pick a hybrid card like
Actually, if you want to avoid Lorehold, taking red cards is basically tantamount to taking blue-red cards. Part of the reason why I prefer picking blue or green cards is to ensure I don't end up in a deck with white.
My disdain for Lorehold might be a bit overblown, but I hope this was useful to you. Don't attack into their reach creature!
Until next time,
Kristof
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
