Engine Spotlight: Dinomorphia

Dimension Force is close to being replaced with a new core set, but it still packs a lot of interesting cards. The Dinomorphia engine, made possible by the introduction of some new cards, is surprisingly solid, provided you do not mind playing with fewer life points than your opponent … a lot fewer.

dinomorphia frenzy


Let me be very clear. Doing unfair things on your opponent's turn is a lot of fun in my opinion; don't judge me. One of the reasons that made Prank-Kids the powerhouse that terrorized the metagame was its ability to your opponent's field up to two times during your opponent's turn, which I think is positively ridiculous. Dinomorphia does not follow the same premise, and it does not have the power level of Prank-Kids, but summoning a big fusion monster on your opponent's turn is always a nice thing to do.

The Lady Commanding the Dinosaur Fusions

is level four Dinosaur monster with 1,500 attack. It is the only main deck Dinomorphia monster you will need for this engine. If Therizia is normal or special summoned, you can set one Dinomorphia trap card directly from your deck. This is basically all we need. She has two other effects, which might not be quite relevant at the moment. The first effect makes it gain 500 attack if your life points are 2,000 or less. If Therizia is destroyed in battle or by card effect, its last effect allows you to special summon any other level four or lower Dinomorphia monster from your graveyard at the cost of banishing a trap card. If you want to increase consistency and make sure you have better chances of getting to Therizia, it can be searched via .


Dinomorphia Therizia

Dino Fusion!

is the trap card that makes it all possible, but it is not for the weak-hearted. It can only be activated during your opponent's main phase—a restriction similar to . Not only is it restricted to the main phase, but you also have to pay half your life points to activate it. Dinomorphia actually wants you to lower your life points to gain access to certain effects, so it is not all bad.


Dinomorphia Frenzy

You can fusion summon a Dinomorphia monster by using one monster from your deck and one from your extra deck. This in itself is good since you do not lose any card advantage to activate it. On the contrary, you are already one up in card economy if you searched it via Therizia. Frenzy has another effect that can only be activated if your life points are 2,000 or lower, and once your opponent activates a card or effect—you may banish Frenzy from your graveyard to prevent any effect damage this turn to protect your low, precious life points.

A Worthy Addition to the Jurassic Park

is your fusion boss monster. It has 3,000 attack and needs a Dinomorphia Fusion Monster and any Dinomorphia monster as material. We said that lowering your life points is a good thing for Dinomorphia players, right? Rexterm's first continuous effect is an embodiment of this statement. Any monster controlled by your opponent with attack equal to or higher than your life points automatically has its effect negated. It is a simple effect, yet a very powerful one.

Let's say you used Frenzy while your life points were still at 8,000. It means that any monster with 4,000 attack or more cannot use its effect, which is quite unrealistic, as there are very few monsters with that kind of attack points. However, Rexterm has a trick up its … claws. It has two effects, but you have to choose one of them as they cannot be activated in the same turn.


Dinomorphia Rexterm

The first effect is a quick one that halves your life points to make the attack of all monsters on your opponent's side of the field equal to the value of your life points until the end of the turn, automatically negating their effects. Assuming you activated at 8,000 life points as per the example above. This means that next turn, any monster with 2,000 or more attack will have its effect negated, unless you halve your life points again to 1,000. It is a somewhat dangerous play, but given the risk you are taking, the reward is high .

The second effect is similar to that of . If destroyed by battle or card effect, you can special summon a level six or lower Dinomorphia monster from your graveyard.

One More Dino Warrior

is another Dinomorphia extra deck monster you might want to include. It has 4,000 attack and needs two Dinomorphia monsters with different names to be fusion summoned. It loses attack equal to your life points. If you use Frenzy, Kentregina starts off with zero attack. Similar to Rexterm, you can pay half your life points as a quick effect during the main phase to banish a Dinomorphia trap and copy its effect while boosting its own attack.


Dinomorphia Kentregina

Lastly, if Kentregina is destroyed by battle or card effect, you can special summon any level four or lower Dinomorphia monster from your graveyard. It may not be as good as Rexterm, but could still be worth playing, just in case you need to punch over something or fusion summon during your opponent's turn.

But How Viable Is It?

Dinomorphia may not be one of the most sought-after engines, but can still be added into different decks. Albaz would welcome it with open arms since it is a fusion-based engine. Players in general do not prefer to cut their life points due to time procedures, but it is a good engine to keep around in a monster-heavy format.

Let me know in the comment section below what you think of this engine. Did you already pick it up?


Opinions expressed in this article are those of the author, not of Cardmarket.