1. Time-Tearing Morganite
Starting off with one of the most interesting spell cards in the set,
Once it is activated, you can no longer activate any monster effects from your hand, which does sound like a huge restriction. However, decks such as Floowandereeze would absolutely love it! From the beginning of your next draw phase, you draw two cards instead of one. It is basically a guaranteed

The card has another effect that might not be as relevant, but if you have a copy of Morganite in your hand and another in your graveyard, you can banish the latter and discard the former, making your opponent unable to respond to your normal summons.
It is definitely a card that is worth picking up as it can fit in a variety of decks. Variants of Runick could appreciate the added draw power, and Floowandereeze will love the extra normal summon, while some stun decks do not care about effects from the hand. Gemini decks also could potentially be revived thanks to this card. Only time will tell if it will be impactful in the TCG.
2. Wannabee!
An adorable bee that works hard to help its duelist win their matches,

It is a nifty little card that could be splashed into any trap decks since it doesn't really need to hit the field; you just need to see it in your hand. Definitely worth testing out in Eldlich and Labrynth.
3. Trap Tracks
While still on the subject of trap decks,

If you are looking for more ways to turbo out your trap cards, this card is a perfect fit for you as long as you are willing to have your monster destroyed. It might also come in useful if you are playing Unchained.
4. Ringowurm, the Dragon Guarding the Hundred Apples
First of all, if I had a hundred apples, I would probably hire this dragon to guard them.

Did I mention it is a level two monster? This means it can fit right into any Spright deck. It's a nice card to test out and might not fit into every deck, but when it fits, it sits.
5. Bystial Dis Pater
Although it has Bystial in its name, the card is completely generic. It is a level ten dragon synchro monster that requires a dragon as a non-tuner. On summon, it can target a banished light or dark monster from either banished zone to special summon it to your side of the field. Also, Dis Pater punishes your opponent for activating monster effects for as long as there are banished cards. When a monster your opponent controls activates an effect, you can respond by returning a banished card to its owner's deck. The effect differs depending on whose card you choose. When returning a card to your own deck, you get to destroy said monster. On the other hand, returning a banished card to your opponent's deck will result in negating its effect.

It is an interesting card to have, but you have need some dragons in your deck in order to be able to use it. However, it is a welcome addition to the growing pool of level ten synchro monsters.
6. Chaos Angel
Speaking of the growing level ten synchro options,

On special summon, you can target and banish one card on the field. Reviving this card would result in a pop every time. Also, depending on the attributes of monsters you used, Chaos Angels gains additional effects. Light materials make all synchro monsters you control immune to activated monster effects, while dark materials protect all your monsters from being destroyed by battle. Both are excellent protection effects that will ensure that Chaos Angel remains on the field for a lot longer than it probably should, especially considering that it boasts 3,500 attack points.
7. How Did Dai Get Here?
Or more like: How was this card designed?

Quite absurd, honestly, as you can cheese out some very unfair cards with this trap card.
8. Baromet the Sacred Sheep Shrub
Yet again, more trap decks support. But this time, it might be very fitting for a deck like Traptrix.

It is a good card for decks that use level four monsters, and even better if these decks play trap cards. Get a copy and experiment with it in Traptrix for the moment. But who knows where else this card might end up being useful.
9. Golden Cloud Beast - Malong

It is just a nice card to keep around for whatever reason. It also makes for interesting material for
10. Votis

It could fit into decks that do not really need their normal summon, and it could help you swarm the field while setting you up for the upcoming turn. Not a bad card, in my opinion.
Which of these cards do you think are the most impactful and which of them do you consider tinkering with? Have you found other generic cards in the set that deserve attention? Share your thoughts in the comment section below!
Opinions expressed in this article are those of the author, not of Cardmarket.
