I decided to try something new in Cubes for Squares, so I put off compiling my top Cube picks from Guilds of Ravnica until I had more time to play with the cards – and that decision made it both a lot easier and a lot harder to make the list. Easier because I know the cards by now; harder because this particular set contains a surprising number of cards that I enjoyed both playing with and against in Limited. These are the cards that I would like to include in my own Cube and recommend others to try out.
Including reprints, there are more than 40 cards from Guilds of Ravnica in my Cube at the moment, but of course, that won't last. The following list is, with a few exceptions, a compilation of cards that I think will remain in my Cube or will eventually make into it. This list, however, does not contain any reprints, since they should already be in your Cube or on your Cube wish list – just remember that right now is probably the best time to buy the cards. Anyway, without further ado, let's get down to business:

10. Impervious Greatwurm
While this monster of a wurm may not actually make it to my own Cube, the mere size of this thing makes it impossible to ignore when doing a GRN Top Ten. Yes, you could argue that the big Timmy creature on this list ought to be
However, Siege Wurm is not eligible for this list being a reprint. And what player, even with just a single drop of Timmy blood in their veins, can resist letting a 16/16 indestructible wurm loose in their Cube whether to reanimate or to cast at its convoke cost using a bunch of saprolings (or angels – see 8. Divine Visitation).
This wurm, which is in the Buy a Box Promos for Guilds of Ravnica, can even eat Emrakul! It doesn't get much better than that unless you want to go silver-bordered and summon The Biggest, Baddest, Nastiest, Scariest Creature You'll Ever See ([B.F.M. (Big Furry Monster) (Version 1)] + [B.F.M. (Big Furry Monster) (Version 2)]) – or go silly with

9. Goblin Cratermaker
Speaking of taking on Emrakul, this little red fella is looking to join the conversation.

8. Divine Visitation
No list of Cube picks from my hands would be true to my identity as a Johnny jank-lover without some card that does not do a lot by itself but can do a lot when combined with the right cards around it.

7. Risk Factor

6. Beacon Bolt
I may be partial to
In general, jump-start has turned out to be a sweet mechanic for that particular archetype. Therefore, two jump-start cards have made it on this list, even if none of them are in my Cube yet. Being serious cards, I had a harder time making the right cuts to include cards with the jump-start mechanic than the far sillier jank, such as

5. Murmuring Mystic
Casting both Risk Factor and Beacon Bolt twice is all well and nice, but what if I told you that you could also have four 1/1 fliers to go with that?

4. Assassin's Trophy
One story about why we can't have fetch lands reprinted in Standard is that Wizards of the Coast wants to eliminate all the library searching and shuffling because it makes for bad video coverage in tournaments. Well,
Honestly, I was considering to not even include the initially most-hyped card from Guilds of Ravnica on this list, since I had a hard time finding a place for it in my own Cube with Golgari slots already amply filled up. But it is really good removal. Also, its artwork is by Seb McKinnon, who is among the hottest current Magic artists. And art matters – I have been known to choose cards with artwork by Rebecca Guay above technically better cards and to make up a lot of excuses for keeping them in. Well, you won't need to come up with any excuses to include this card in your Cube. As the card's initial hype has already passed, Assassin's Trophy can be had for a quite fair price nowadays, beginning at 10,00 € (at the time of writing).

3. Conclave Tribunal
Another piece of Seb McKinnon art (and a much better looking one, may I say) decorates

2. Doom Whisperer
While
Doom Whisperer, on the other hand, doesn't rely on other surveil cards. It is just a big flying trampling dude that is already low-priced at five mana for its 6/6 body and combat abilities. Add to that the ability to dig deep in your library and fill up your graveyard with all sorts of goodies, and you have a mythic that makes the power creep represented by Impervious Greatwurm appear a little quaint.

1. Aurelia, Exemplar of Justice
One card creeps above them all when it comes to getting a good deal on its casting cost and its actual card cost, since it is a lot cheaper to buy as a single than a couple of other cards in this list. That card is
Second-guessing my own choice for number one in this list, I went in search of views from higher authorities on Draft and Cube design when it comes to this card; I ended up feeling vindicated with my card choice. Draft expert and longtime co-host on the podcast Limited Resources, Luis Scott-Vargas gave the card a healthy 4.5 out of 5 in his set review of Guilds of Ravnica for Channel Fireball. The mentoring angel is also one of the ten cards from the expansion to make it into the latest iteration of Magic Online's Vintage Cube. Not that such opinions guide my choices on these lists or when it comes to curating my own Limited environment, but at least, in this case, my choice somewhat aligns with the experts. Even with a lot of competition for Boros slots in my Cube, something will have to go very soon to give place for Aurelia and her fiery brand of justice.
Anyway, that's my take on which 10 cards from Guilds of Ravnica should you first consider for inclusion in your Cube. I am sure that a lot of readers have another take on what fits best into Limited environments in general and more specifically, in their own Cube. Please share your insights, suggestions, and considerations regarding Cube picks from this set with your fellow cubers in the comments below.
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
