Hello everyone and Happy New Year! I hope you were able to usher in the new year with joy and celebration. At Cardmarket Insight, we have lots of new topics to write about and, of course, we're looking forward to trying out the new set. From now onwards. I will be writing monthly, so you will read me a little less than usual. I'll, however, make sure the content is still high quality and is, above all, up-to-date.
Focusing on the subject on many Magic players' minds, Ravnica Allegiance is coming and during Christmas holidays, I was able to test one of the most powerful control decks in the last few Standard formats: Jeskai featuring
At first glance, many of us underestimate his +1 ability. We estimated the power of the drawn card well, as we've had that before, but the fact that you untap two lands at the end of the turn really puts this card over the top, allowing you to play Teferi and leave mana up to protect him.
So, we have a draw engine that also can get rid of annoying permanents and his ultimate wins you the game, all in one card. Within this article we will evaluate each card in Jeskai control, starting with what we had pre-rotation, then what we had from GRN, and finally what we're getting in RNA:
Blue and White Cards from The Past
After September rotation, the deck already had several cards to configure a control game plan, based on spot and mass removal, cantrips and counters. As for white cards, we had
Regarding pre-existing blue spells, the Ixalan block offers
In the counterspell section, the well-known
Guilds of Ravnica: Izzet + Boros Makes Jeskai
Right after rotation in September, Teferi lovers knew their boy would be format-defining, but it was not clear which color combination was best. Since the Azorius guild would not appear until early 2019, the Dominaria walker would have to ally with the other guilds.
Some Esper lists, using black for
Boros Spells
Deafening Clarion is our three mana mass-removal spell, vital for destroying early threats from decks like Mono Red, Mono White Aggro, Selesnya Tokens, and B/G Midrange. The ability to give lifelink to your own creatures is also relevant, especially when we have a
Finally,
Izzet Spells
Speaking of creatures, the spells from the Izzet guild provide the only two that the deck plays in the main board. Crackling Drake has had a massive impact on the format, being the cornerstone in archetypes like Izzet Drakes, Jeskai Control, and has even been played in Modern recently.
It is true that if we play it on turn 4, it often dies at the hands of the opponent's removal in the shape of
Moving onto Niv-MIzzet - it's one of the cards I like most about this strategy and is probably one of the most powerful cards in the current meta. He has won me so many games that were completely lost before playing him. If we manage to untap with him alive, the game is, a significant majority of the time, straight-up finished because of the amount of card advantage he generates.
In the screenshot below, you can see the end of a game against a Bant
Obviously, we have to be very careful to avoid threats like Vraska's Contempt,
Last but not least,
Jeskai Control by Rodrigo Martin
| Maindeck | ||
|---|---|---|
| 26Lands | 12Other Permanents | 22Instants and Sorceries |
| 4 | 3 | 1 |
| 4 | 2 | 4 |
| 6 | 3 | 3 |
| 4 | 3 | 1 |
| 4 | 1 | 1 |
| 4 | 1 | |
| 4 | ||
| 1 | ||
| 4 | ||
| 2 | ||
| Sideboard | ||
|---|---|---|
| 1 | 2 | 2 |
| 3 | 2 | 2 |
| 1 | 2 | |
This is my current list, though there are tons of other valid Jeskai control lists. I have tried versions with [Treasure Map], which helps us smooth our draws while accelerates our higher costs, but my playstyle doesn't gel well with it.
As for the sideboard, I really like
This list doesn't have it, but I have tried a copy of
Ravnica Allegiance Spoilers – Hit or Miss?
Despite the good results that Jeskai Control has achieved in recent months, the new set will mean a change in the Standard metagame and, therefore, the deck will have to adapt to the upcoming threats of the Gruul, Rakdos, Simic and Orzhov guilds.
Fortunately, new reinforcements from the Azorius guild will come to our aid, although not all the cards that have appeared to date fit well in control. I'll try and guess which ones will serve Niv-Mizzet well and which ones will fall short of Teferi's expectations:
: Big Hit. The most important addition for the strategy is definitely , which will make our mana base almost perfect, reducing the number of and . : Hit. The reprint of this original counter from Invasion makes many blue mages happy, since it is especially good against aggressive decks with direct damage like Mono Red aggro. It is not only canceling one of their spells, but also effectively canceling a future or . However, it has a main competitor is , the three mana counter-spell that all versions were running until now. Depending on the match, one will be better than another, so I think it is quite likely that we will have a 3-2 split based on the most played decks. : Miss. This card is a mix between and , as it exiles any nonland permanent and all others with the same name while it remains in play. The problem is that the format is so full of removal, so a 1/3 creature doesn't seem like the best idea to deal with other permanents. Nevertheless, it may have some applications in sideboards. That being said, I feel is far superior to the deputy, whose main advantage is dealing with mass tokens from . : Miss. The new iteration of the blue white planeswalker is somewhat disappointing, since its +1 ability is very focused on having creatures on the battlefield, something that Jeskai Control does not have until the mid-late game. It is true that it can generate 1/1 flying tokens with its -1 ability while gaining life, but honestly it seems that Wizards meant for this walker to create a wider more mid-rang-ey Azorius strategy with this walker. : Hit. It is one of the spoiled cards from last week that best suits the control strategy. We do not have a reprint, but this is close. This counterspell allows us to deal early threats game, but I don't see a full playset as the way to go. One or two definitely seems like enough. : Hit. Don't get me wrong, I don't think this card is better than and probably will not replace it, but the fact that you can get some extra life could be worth considering during the early weeks when the metagame starts very aggressive. I'll be adding 1 copy to try it out. : Hit. This is great instant that really does the new Azorius mechanic proud. Basically, a with an upside. If you cast it during your main phase, you get to scry 3 before drawing. I see this card alongside Niv Mizzet, dealing 4 damage while drawing all the cards. The main issue is that 5 CMC is pretty busy in Jeskai, with Teferi and Cleansing Nova both having an important role at that mana cost. : Hit. I am quite unsure about this card; for starters it's very reminiscent of as a 7 mana instant with a huge effect. This time though, it's a symmetrical ability like [Time Twister] from Alpha.
The fact that you can play at the end of your opponent's turn and untap with a whole new hand before them sounds really appealing and even if you play during your turn, the Addendum might help to put Teferi into play on the spot. To sum up, this card is busted and might see play, but just as one-off to refill your hand in the late game.
Wrap Up
Well, these are my thoughts on Jeskai and where it might be headed with Ravnica Allegiance. Until then, I really suggest you try the deck either online or IRL, since it is great fun to play with a lot of interesting choices during each game.
We still have a week or so until the full spoiler is revealed, so we can start brewing the new Teferi Control deck, whether it remains Jeskai or branches out elsewhere.
As usual, thank you so much for reading and I hope you have enjoyed the article. Please let me know your thoughts in the comments below.
Until next time.
Rodrigo Martín
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
