Mono Red decks or Red Deck Wins are well known both for their effectiveness and their affordability when playing a format for the first time. In Both Legacy and Modern, Burn is a solid strategy, with busted powerhouses such as
The deck’s main virtue is an explosive early game, playing fast threats alongside some cheap interaction in the shape of removal and direct damage to end the game as soon as possible. However, they all share the same weakness: the lack of resilience or recurring cards in the late-game.
However, the Standard version has something not seen since
That's one reason why the deck is the only successful mono color strategy in Standard right now, posting excellent results at Pro Tours, GPs and Magic Online Championships. Let’s dissect the keys of its success as well as looking at whats to come before much of the mono red package rotates out.
Before Amonkhet
Before Amonkhet block was available in Standard, the format was dominated by UW Flash, BG Delirium and to a lesser extent Mardu Vehicles. At that time there was no Mono Red Deck or at least it wasn’t competitive by any means. Nevertheless, some brave souls tried to brew a preliminary version with the cards available at the time:
Callous88's Red Deck Wins in an MTGO Competitive Standard Constructed League
| Maindeck | ||
|---|---|---|
| 21Lands | 24Creatures | 14Other Spells |
| 21 | 4 | 2 |
| 4 | 4 | |
| 4 | 3 | |
| 4 | 4 | |
| 4 | 2 | |
| 4 | ||
| Sideboard | ||
|---|---|---|
| 2 | 1 | 3 |
| 3 | 1 | 2 |
| 2 | 1 | |
In this early configuration, we can see the early cards from the Kaladesh cycle that would go on to be a core part of mono-red aggro in Standard. Firstly, we have
The second major innovation this deck made was the inclusion of
The other significant cards are
Ramunap Red After Pro Tour Hour of Devastation
Comback Red by Paulo Vitor Damo da Rosa at PT Hour of Devastation
| Maindeck | ||
|---|---|---|
| 24Lands | 26Creatures | 10Other Spells |
| 14 | 4 | 4 |
| 4 | 4 | 4 |
| 2 | 4 | 2 |
| 4 | 4 | |
| 3 | ||
| 3 | ||
| 4 | ||
| Sideboard | ||
|---|---|---|
| 2 | 2 | 2 |
| 2 | 1 | 2 |
| 2 | 2 | |
At Pro Tour Hour of Devastation, five of the decks that reached the Top 8 were Ramunap Red. The archetype became the event’s winner by a wide margin and since then, its popularity has been on the rise. Let's see what cards define the strategy:
One Drop Creatures:
A total of 12 one drops guarantee an aggressively start. Bomat Courier found compatriots in [Village Messenger] and
Two Drop Creatures:
Here is the Achilles heel of the deck; since it only has 7 two drops in the shape of creatures. In addition to Kari Zev, the only creature all versions play is
This Jackal Warrior attacks with haste and avoids small chump-blockers, but its most important upside is Embalm. We do not mind losing it to removal, since it comes back as a 4/4 for six mana.
Right now, there are no other decent two drops. Amonkhet also brought
Three Drops and More:
On turn three, red decks have
On turn four, red decks gain access to potentially the most powerful creature in all of mono-red aggro:
Being an indestructible 5/4 with haste is not her main upside, however. Her main upside is that she generates extra damage by discarding useless cards or extra copies of herself or other legends in the late game. This ensures that every card goes to dealing damage and that red decks don't lose gas in grindier matchups.
Burn Spells and Mana Base:
The rest of the deck is basically the “burn” package with Shock, Chandra and
Finally, the mana base is pretty straight forward - a bunch of mountains and ten deserts. As we mentioned before, being mana flooded while playing Mono Red meant you didn’t draw enough “business” spells to end up the game. Extra lands were useless in an archetype that only needs 4 or 5 to fully function.
Ramunap Ruins, together with
The free damage they generate has an additional advantage, it cannot be fought with counterspells or discarded and that is why the red desert was ultimately banned in Standard.

Ixalan Block and Bannings
In September of 2017, the format rotated with the Ixalan’s release. Ramunap Red barely lost anything for the deck from the Zendikar or Innistrad cycle; they were either redundant or easily replaceable.
| Maindeck | ||
|---|---|---|
| 24Lands | 26Creatures | 10Other Spells |
| 15 | 4 | 2 |
| 4 | 4 | 4 |
| 1 | 4 | 4 |
| 4 | 4 | |
| 3 | ||
| 3 | ||
| 4 | ||
| Sideboard | ||
|---|---|---|
| 2 | 4 | 2 |
| 2 | 3 | 1 |
| 1 | ||
As you can see on this list from the World Magic Cup, Ixalan was when the archetype reached the pinnacle of its popularity. Regarding new additions,
With only three months in Standard, the dinosaur suffered the ban-hammer rage along with Ramunap Ruins when Wizards decided to preventively “nerf” mono-red because they were taking down its biggest counter in Energy based archetypes.
The deck had to adapt itself to these losses and stopped being called Ramunap Red, but luckily it got new additions with Rivals of Ixalan. The first was
Finally,

Challenger Decks and Dominaria Release
Mono Red Aggro by Jon Rolf at GP Memphis 2018
| Maindeck | ||
|---|---|---|
| 24Lands | 27Creatures | 9Other Spells |
| 18 | 4 | 1 |
| 3 | 4 | 4 |
| 3 | 4 | 1 |
| 4 | 3 | |
| 4 | ||
| 3 | ||
| 1 | ||
| 3 | ||
| Sideboard | ||
|---|---|---|
| 2 | 3 | 2 |
| 2 | 2 | 1 |
| 1[Vance's Blasting Cannons] | 2 | |
We now have less than six months before the next rotation, which will end with the archetype as we know it, losing the majority of its base, but there is still time to enjoy it. Of course, mono-red aggro will always be a deck waiting to be seized upon in any format with cheap hasty one-drops, so it could return, albeit in a very different form post-rotation.
Thanks to Wizards' recent marketing strategy, we now have Challenger Decks, budget versions of the most famous archetypes from Standard based on the Kaladesh and Amonkhet blocks. Due to these releases, Mono Red is cheaper than ever, and Chandra and Hazoret are both quite affordable.
Additionally, Dominaria will offer new toys for mono-red to play with and we've seen quite a few of them already:
[Ghitu Lavamancer] and
All in all, mono-red has succeeded within the Standard metagame since its inception and will continue to do it, highlighted by its adaptability and high-quality low-cost cards. It could be a while before red achieves this power level again in Standard.

So, burn lovers, keep worshiping the Jackal goddess while you tap mountains. Thanks for reading and as always thank you all for your support and comments.
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