The first instance of a Magic card that creates slime counters was

Of course, one could argue that most every Ooze in the game is a reference to either The Blob or The Thing (which is best known for John Carpenter's 1982 version but was filmed for the first time in 1951 as The Thing from Another World). No printed Ooze used slime counters so far though. Those seem to be an Innistrad exclusive, as they were recently brought back twice, one in each half of the Innistrad Double Feature package: Midnight Hunt had

Each of these two Horrors puts one or more slime counter on creatures, then assigns an effect to the counters. If both of them are active at the same time, any sludged creature will become a vanilla 1/1, only to be completely dissolved at the beginning of the next end step. In the meantime, we'll have a couple of big sticky monsters to close the game with and even some additional

Now, this is cool and everything, but can such a Tammy/Timmy interaction form the base of a build that won't feel entirely alien to the competitive field? As it turns out, it kind of can!
It Came from the Mucus
The top of the current Standard meta is dominated by a pair of aggro lists, Monowhite and Monogreen, both of which win, to different extents, by going wide on the board. Even some of the control decks that oppose them have a flock of creatures as their win condition, most notably the Bird tokens from
But Dimir Control is in a very good place right now where card quality is concerned. It contains, after all, all the cards that make Monoblack Control a top contender in the meta. Here's a sample list for a Sludge Monster/Toxrill extravaganza by Luca Van Deun (who also recorded a gameplay video with it).
| Slime Tribal Control by Luca Van Deun, Best-of-One Standard | ||
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| Main Deck | Sideboard | |
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The game plan is really simple: we use all the very effective tools we have available to stay alive until the slime starts pouring onto the battlefield. The numbers in the list are completely customizable, as each included spell has some function to perform that other spells can sub for. Specifically,

Against combo and control,

Aggro's board development is so fast these days that Toxrill might be too late to stop it. That's why we better bring along some earlier sweepers in the form of

To dig into our library we have our own assortment of the indispensable Memory Deluge, as well as the looting from

The deck plays surprisingly well because the core of it is a solid control strategy with all the means to enact itself. Toxrill and the Sludge Monster are reasonable finishers, though admittedly replaceable with a number of different options. The same kind of brew with a red splash and more self-discard effects could easily opt to involve
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