Ikoria's main heroine Vivien Reid just doesn't allow for bad designs to be made in her name. If we exclude her Planeswalker Deck incarnations, as we obviously should, Vivien's first three planeswalker cards looked as follows.

I mean, maybe none of these were ever in danger of requiring a ban like

While

Aside from her straightforward work as a token generator, the Vivien who's visiting Ikoria has two ways to create advantage in a creature deck; unlike her frenemy Lukka, she definitely wants to be surrounded by creatures, which has been a constant in all the previous Vivien incarnations as well. The static ability, which recalls some of War of the Spark's lower-rarity planeswalkers, mimics
Finally, the minus produces the already mentioned cheating-into-play effect, able to search up any creature with a lower casting cost than the one we just cast. It's important to note that the fetched critter will enter the battlefield first, while the hardcast one is still waiting on the stack. This allows for some neat tricks, like having

Vivien's whole package is undoubtedly alluring — she can defend herself and build up our amount of threats working from several angles. Now only remains to be seen what Standard concoctions we can put together that are best equipped to exploit her abilities.
She Does the Monster Mash

One first attempt finds Vivien within a monogreen Stompy shell, which gives us the chance to check back on the current health of a beloved archetype that hasn't been extremely competitive in a while.
| Standard Vivien Stompy | ||
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Stompy builds are always all about the perfect curve, so we begin here with the by now familiar one-two-three of
The rest of the list mostly leverages the Monsters' Advocate's capacity to enable a toolbox. At three, one copy of the legendary Yorvo is happily shed in favor of
It's a fair deck for sure, but its performance is enhanced by its amazing consistency. It's also well-suited for best-of-one matches on MTG Arena since it doesn't need to change much in between games. The sideboard takes largely the form of a wishboard for Vivien, Arkbow Ranger — which almost never comes up, but it's still good policy to give her one — with the exception of a few copies of
Advocate of Fires

Adding a second color to a Vivien, Monsters' Advocate deck most likely involves getting into business with Gruul cards. Yes, we're going to deal with a
| Standard Gruul Fires | ||
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This newfangled archetype is making the rounds in competitive play at the moment, and I can't find a consensus on its ideal composition yet, likely because the possible choices are so many, and some of them are going to boil down to personal tastes. I, for one, had some issues with its weak early turns, so I decided to increase the ramp by providing some extra help to poor, overworked
What Fires of Invention does in conjunction with the Monsters' Advocate is engineering a turn where you drop Vivien, minus her, then cast your second spell in the form of a creature. Thus Vivien will give you another one for free, which means you're up one permanent compared to the output of regular Fires decks in the same spot. This is probably a turn five, though, since, unfortunately, nonland accelerators don't increase Fires of Invention's scope — only Grazer might. Which is why

The land base is quantitatively ample, due to the importance of Grazer acceleration in the early turns — which, at the very least, could lead to turn-two Kaheera or Gemrazer — and how crucial it is not to miss any land drop until the fifth is reached. The star land is
Some maindeck removal might be warranted, especially
So, is this a fun deck? It is, very much. Dropping a Crasher and a Cavalier for free while Vivien fetches Questing Beast, then watching as this assorted group of monsters rampage all over the opponent at once is a great Timmy/Tammy feeling. Now for the bad news: Unlike Lukka Fires, the Gruul version is firmly a tier-two list at best, and its issues are evident while playing it in the current meta.
Here's a few: the mana is sketchy, the required taplands endanger the board development in the first few turns when we don't have a turn-one Grazer; Fires into Brontodon on turn three is not that impressive, especially in the face of
All in all, no, new Vivien is not Nissa. But she's still worth a … shot. If you're seeking a different 5-mana planeswalking experience in green, with or without the thrill of Fires, give the monster-hugging girl a chance.

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