The current iteration of Advanced can definitely be called the Engine format. There are so many engines around, all of which are powerful and do a lot on their own. So, what are these engines, why are they so good, and what do they do? Also, what happens when you decide to combine all of them?
1. DPE Engine
has been an extremely popular card since its release. It's currently a staple in almost every extra deck. Even though it got a small slap on the wrist through semi-limiting of , the engine is still going strong with the help of . The fact that it also doubles as a form of draw power via and as a way to extend on the field via is just a lovely extra bonus that shows why this engine is indispensable.
2. P.U.N.K. Engine
Looking for a way to quickly synchro summon without even using your normal summon? The P.U.N.K. engine with the help of is here to make it a reality. The goal of this engine is to special summon and end up with another P.U.N.K. tuner on the field to make , which helps you transition to the combo and gives you access to one or multiple synchro summons before even committing to your normal summon or revealing what you are playing to your opponent.
3. Adventurer Token Engine
I wrote an entire article on this engine, so I won't go into detail here. This engine is so good it sees play in almost every deck in this format, except for Floowandereeze and D/D/D. It doesn't just provide deck thinning and card advantage, but is also able to create a beefy 2,000 attack token with an omni-negate and an equip card that can bounce any card on the field. As an engine, it is ridiculously consistent and ends up either protecting your plays (Prank-Kids, for instance, benefitted immensely from this) or it can end up forcing your opponent to negate it without a clue what to expect next from your deck. You just need to open either or and you're good to go.
4. Magicians' Souls Engine
and make for one of the newer engines facilitated by Battles of Chaos. This engine works wonders when it comes to draw power. The ability to search Magicians' Souls alone is ridiculous. Illusion of Chaos can be revealed to add Souls to your hand before returning a card from your hand to your deck, which will end up being Illusion of Chaos itself and will then promptly be sent from your deck to the graveyard to summon the Souls. This ridiculous level of synergy makes it one scary draw engine, and I can only imagine it becoming more popular, especially if Souls gets another reprint to make it more affordable.
5. Rose Dragon Engine
More synchro-good-stuff going on. This engine consists of three different cards: , , and . After Red Rose Dragon is used as a material for a synchro summon, you can special summon Roxrose Dragon from your deck. On summon, Roxrose lets you add Basel Rose Shoot from your deck to your hand, a quickplay spell card that allows you to special back one of your rose dragons from the grave to the field, ideally for another synchro summon. When pairing Red Rose with any level seven monster, you can make a to make sure your upcoming plays go through without interruption. With a level four, you could special summon either or for more shenanigans.
Now, all these engines by themselves are extremely powerful and could very much trouble your opponents. What if you took things a step further? Just take all the engines we talked about and put them together in one deck, add a couple of hand traps and some other cards, and you end up with the deck that won YCS Las Vegas. It's just insane how well these engines ended up working together as a fully functional deck with a sum greater than its parts.
Who knows, this might end up being a trend, as players who like to experiment or those who do not feel like playing specific archetypes can now consider mixing and matching different small engines to create something unique that is unexpected and difficult to play against.
Which engine is your favorite? Are you planning to pick up any of them soon? Share your thoughts in the comment section below!
Opinions expressed in this article are those of the author and not necessarily Cardmarket's.