Card Advantage, at Any Cost

There's a reason that Dark Confidant's flavor text is iconic: "Greatness, at any cost," means that there will be matchups where he is not a card you want to see in your hand. Against Humans and Burn, for example, the card will oftentimes seem to be playing for the other team. Because of this drawback, Jund lists have historically played anything from two to four copies of Dark Confidant depending on the metagame and how high the mana curve of the deck was - in particular, how many copies of
Here's a sample list from the winner of Redbull Untapped Qualifiers in Brussel from July:
Jund Midrange by Andon de Smet, 1st place
| Maindeck | ||
|---|---|---|
| 23Lands | 16Creatures | 21Other Spells |
| 3 | 2 | 3 |
| 1 | 3 | 3 |
| 3 | 2 | 2 |
| 1 | 4 | 3 |
| 1 | 1 | 3 |
| 1 | 2 | 3 |
| 1 | 2 | 1 |
| 1 | 2 | |
| 2 | 1 | |
| 1 | ||
| 1 | ||
| 2 | ||
| 4 | ||
| 1 | ||
| Sideboard | ||
|---|---|---|
| 1 | 1 | 2 |
| 1 | 1 | 1 |
| 2 | 1 | 1 |
| 1 | 3 | |
This particular iteration of Jund only runs three Dark Confidants - in fact, there's another auspicious two-drop that boasts as many slots as the Confidants...

For those who have been following the price trends of Modern Horizon's cards, one card sticks out for its explosive price spike:
As mentioned earlier, Dark Confidant is a card-engine that, left unchecked, takes over the game, but the card is by no means perfect. The card has some glaring weaknesses, which are particularly damaging in the current metagame. The biggest strike that the card has going against it is simply its rate - a two-mana 2/1 creature is something that can be easily dealt with, whether it be by
Wrenn and Six, on the other hand, solves many of the problems that plague Dark Confidant. Planeswalkers are a notoriously difficult card-type to deal with. One that can come down on turn two demands immediate attention, yet the solution is not quite simple. Using a removal spell such as
The question, then, becomes: how many copies of Wrenn and Six should Jund be playing?
Wrenn and Six … Times Four?

Wrenn and Six is an upgrade to Dark Confidant in almost every case for Jund, and there's currently very little reason to be playing Confidant other than for nostalgia's sake. Wrenn replaces the two-drop spot that Dark Confidant occupied as the more dynamic card-engine, which in turn opens up the archetype to more variants. I would currently advocate for four copies in the main deck, and I would also like to share some promising deck-lists that share this departure from playing Dark Confidant.
Jund Midrange by MTGO user Butakov, Modern MOCS (6-2), July 14, 2019
| Maindeck | ||
|---|---|---|
| 23Lands | 14Creatures | 23Other Spells |
| 4 | 2 | 4 |
| 1 | 4 | 4 |
| 3 | 1 | 2 |
| 1 | 3 | 4 |
| 1 | 4 | 3 |
| 1 | 4 | |
| 2 | 2 | |
| 2 | ||
| 1 | ||
| 2 | ||
| 3 | ||
| 2 | ||
| Sideboard | ||
|---|---|---|
| 1 | 4 | 1 |
| 2 | 2 | 2 |
| 2 | 1 | |
The biggest aspect that stands out from renowned MTGO grinder Butakov's list is the playset of Bloodbraid Elf in conjunction with the four copies of Wrenn and Six. Historically in Modern, Jund has generally played a 4:3 or a 3:4 split between Confidant and Bloodbraid due to how painful flipping a BBE could be from the Confidant trigger. Taking out the Confidants and replacing them with Wrenn, however, solves this issue entirely; in fact, Wrenn ensuring land drops increases the likelihood of Bloodbraid Elf being cast. Notably, as one of the ways to alleviate the problem of multiple Wrenn and Six being stuck in hand, Butakov played three copies of
Jund Midrange by MTGO user aspiringspike, Modern MOCS (6-2), July 14, 2019
| Maindeck | ||
|---|---|---|
| 23Lands | 6Creatures | 31Other Spells |
| 4 | 2 | 3 |
| 1 | 4 | 2 |
| 3 | 4 | |
| 1 | 1 | |
| 1 | 1 | |
| 2 | 3 | |
| 2 | 4 | |
| 2 | 4 | |
| 1 | 3 | |
| 1 | 3 | |
| 4 | 2 | |
| 1 | 1 | |
| Sideboard | ||
|---|---|---|
| 2 | 2 | 2 |
| 1 | 2 | 2 |
| 4 | ||
Another list with a different twist to the typical Jund configuartion, this Jund Superfriends by MTGO user aspiringspike (who notably streams this deck here) plays the bare minimum of creatures to maximize the three copies of Wrenn and Six along with two copies of
In conclusion, I believe the era of Dark Confidant in Jund is coming to a close. Wrenn and Six delivers a much more fluid tool at the two-mana spot, and her inclusion allows Jund to be customized more flexibly to reflect that. Do you agree or disagree? Let me hear your thoughts on the matter in the comment section below, and I'll see you next time!
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
