A while back, Tobi wrote a great piece on some of the most iconic two-card combos in Magic. In this article, however, we look at the most mana-efficient instant-win combos. We are not analyzing lovely, synergistic duos like
With "instant win" I mean that you effectively earn victory on the spot. Of course, when you empty the opponent's library, they technically get another turn, and then there are also ways not to give them another turn without technically killing them. An infinite-life combo, on the other hand, doesn't count here, as it still leaves room for your opponent to win the game, for example by dealing infinite damage or milling. Such combos do not qualify as "instant win."
Combo Winter
In 1999 Urza's Saga brought a combo-dominated era over the Magic world. Now
Time to observe the best of the best options for Legacy and Vintage. You need to know a couple so that when your best friend tells you to avoid playing that unfair combo, you can instantly switch to the next one.
We also take a look at the efficiency of the combo. How much mana does it cost and how much interaction does it allow? Is it hard to remove and does it do more than the actual combo? One last mention before we start: because it is super clunky and not played anymore, I did not consider the legendary
Grindstone and Painter's Servant

- Total mana investment: six mana
- Type: creature/artifact infinite-mill combo
- Restriction: none
- Further functionality:
's interaction with and - Fragility: Very fragile. One of the pieces has two card types, a clear disadvantage over other combos. Simply killing the Servant at instant speed stops the combo.
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Decks: Legacy
and Monored Painter, Vintage Two Card Monte.
This is a colorless infinite-mill combo for the price of just six mana.
On the flip side, the Servant turns your
| Monored Goblin Welder, Legacy | ||
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Helm of Obedience and Leyline of the Void

- Total mana investment: five—in case of
in your opening hand - Type: artifact/enchantment infinite-mill combo
- Restriction: none
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Further functionality: main-deck graveyard hate
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Fragility: Once activated, killing the artifact is meaningless, and enchantment hate is not as common as artifact hate. A Leyline in your opening hand cannot be countered.
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Decks: Legacy Enchantress and Monoblack Curses, Vintage Two Card Monte.
| Enchantress, Legacy | ||
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| Monoblack Curses, Legacy | ||
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| Main Deck | Sideboard | |
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Time Vault and Voltaic Key (Manifold Key)

- Total mana investment: four
- Type: all-artifact infinite-turns combo
- Restriction:
banned in Legacy/restricted in Vintage -
Further functionality:
untapping , , or -
Fragility: The combo pieces are all artifacts.
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Decks: Vintage
, , Two Card Monte, Blue …
Obscure wording. Power 10. Restricted and banned. Hit by errata over and over again. Primary Vintage two-card win condition.
The combo is great because it is cheap, compact, simple, and dirty. It just gives you an infinite number of turns and still sees play in a whole bunch of decks. Time Vault also has one of the coolest artworks in all of Magic.
Upon the latter's release, competitive players changed their
| Paradoxical Outcome, Vintage | ||
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The Saga Continues …
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
