Flashback: Opponent taps their
Flashforward: Opponent plays
These two scenarios could have easily played out more than ten years apart. Isamaru, much like almost all of its other vanilla friends, died a long time ago. But what is the current impact of vanilla creatures on Legacy and is their comeback possible?
What Is a Vanilla Creature?

First, we have to define what a vanilla creature really is. People, including the designers of Magic, commonly use this label for creatures that have no abilities whatsoever, except the ability to attack and to block. These creatures consist of a mana cost, values for power and toughness, and nothing else.
Among the first 92 creatures printed in Alpha, only fifteen are such vanilla creatures. So it's nothing new and not a feature of modern times that sets are filled with more interesting specimens. The need for variety alone dictates as much. The possible combinations of casting costs and combat stats find a natural limit within the bounds of the game, and no one wants Wizards to print a ton of cards that are essentially the same but bear different names, or the 22nd reprint of
Then there's a another category, what I'd like to call quasi-vanilla creatures. They have no triggered or activated abilities either, no global effect, neither evasion nor protection. Their job again is to attack and to block, plain and simple. However, they benefit from cost reduction and changes in power/toughness. Examples include
The Current State
At the moment, there exists no vanilla creature that plays any part in competitive Legacy. And that itself is an interesting development. Back in 2004 when

On the other hand, the current metagame features a bunch of quasi-vanilla creatures. Goyfs and delve creatures such as
What if …
Now let us think about strictly vanilla creatures again and consider what would happen if Wizards were to print a ridiculously underpriced beater. How big and cheap would it have to be? What impact would a 3/3 for one green mana have on the format? Would a 2/4 for one white mana be better and is there a world where a red 4/2 would see play? (Now I really want to take

These are simple questions that demand complex answers. Which deck would want to play a new vanilla creature, and how would a certain creature type make a strategy better or maybe even playable for the first time? Let us look at the possible cards under one premise though: being easy to remove from the battlefield is not a relevant factor. I mean, it certainly is, but that vulnerability is just a fact built into the very card type. Some of the most dominant creatures in their eras were at the same time the most fragile things on earth; see
The first archetype that comes to mind is tempo. In its purest form, the archetype wants to outpace the opponent during the first few turns and pressure their mana base by cutting off resources making
I would argue that a 2/4 and a 4/2 would also see play in tempo. On the other hand, I cannot see other decks wanting to pick up such a creature even with a relevant type like Elf, Goblin, or Eldrazi because the pool of impactful creatures outweighs sheer combat stats by a ton. The playability of any reasonable vanilla two-drop is similarly doubtful, since Death's Shadow and the delve creatures offer a way better rate than a 4/4 for two.
So the outlook is grim for vanilla creatures in Legacy. I highly doubt that Wizards will print a huge enough specimen anytime soon. Perhaps it is easier to keep the power creep in check by using more and more, and more powerful, abilities on smaller creatures than having to deal with games skewed by combat stats. Then again, an innocuous-looking card like
Your Turn
What do you think would be a playable vanilla creature in Legacy right now? I am curious to see your opinion. Do you want to meet
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
