Magic as a game and card game specifically is known for being very difficult. When talking to my friends who don't play, I sometimes mention that Magic's rule book is 250 pages long. It always gets insane reactions.
Still there are players who will complain that some decks are braindead, or that someone won a game that anybody could have won. Where does the dissonance come from? I believe it has to do with the question whether or not games "go your way." If you like, you can think of this article as an appreciation post for the nuances of decks otherwise thought of as "easy."
When Things Go Your Way
You play Tron and just draw all three of Urza's lands, you play Burn and never draw a land after the first three, or maybe you play Cascade and finish the game on turn three having cast

A lot of players will navigate games the same when circumstances don't leave much room for a personal touch. It seems like the game was predetermined and you were just an actor who moved the cardboard around in an otherwise fully scripted performance. Such a phenomenon even exists when you play an interactive strategy. You kill a threat on turn one,
That's why you suggest Burn and Bogles to a beginner—80% of games look the same. Conversely, you do not recommend Four-Color Control as you have to keep adapting on the fly to what's happening, and you only get your perfect linear draws a slim percentage of the time.
When Things Do Not Go Your Way
What distinguishes a good player from an excellent player? It's the ability to deal with a difficult situation in a way that constitutes a deviation from the norm. I really like to think of it as: It's very easy when it's easy and very difficult when it's difficult. This seemingly tautological sentence does make sense. Let me explain why.
When you pilot Bogles, look at the opening seven cards, and see

Deviations also happen when heuristics fail. You're playing
While of course there are easy games, these 10–20% of situations or singular turns that deviate from the norm really do add up, and one has to be proficient to recognize them. I've got the deepest respect for the masters of their craft as they know how to stack
I've been witness to and been deeply impressed by numerous plays that I know I wouldn't have been able to find there and then. You play Yawgmoth and draw twenty cards, which unfortunately include your

In a game I played with
Deviations from the prescripted games may be seen within a game like mentioned above but also through keeps, mulligans, and sideboarding. You mull to a difficult five-card hand, and you have to choose whether you want to be linear or proactive. Maybe you play against a deck you've never seen and have to reassess your sideboarding strategy on the fly.
If I can leave you with a short message, it's this: True proficiency comes with covering those last 10–20% of situations that happen very rarely but you know how to address anyway, better than any good player would. As always—hold my hand, and let's pass the turn together. Cheers!
Opinions expressed in this article are those of the author, not of Cardmarket.
