Femeref Beauty: A Tribute to Mirage

Published in October 1996, Mirage (with Visions and Weatherlight following in 1997) was not just the next Magic: The Gathering block. It marked a monumental change for the game, in several directions and in the art department in particular. It still deserves a closer a look even today!

The Mirage block represents a special moment in Magic history. Not only did it deliver the first real engine combo deck——and not only was it one of the most beautiful blocks in Magic, but it marked the first step out of the Euro-fantasy-centric realm since one special set named Arabian Nights. It was also the only full block with Sue Ann Harkey as the art director. She held that position for a mere five sets—Alliances, Mirage, Visions, Weatherlight, Portal, and Fifth Edition—but forever changed how the game looked and felt.

Tropical Setting

Mirage was the first set since Arabian Nights that led the player through a nonstereotypical but African-style setting. Paintings like , , and are beautiful representatives of the brighter side of it, while , , and represent its darker, almost voodoo-inspired side.

peacekeeper

Unlike the following other innovations of Mirage, we must credit the unique setting to Pete Venters and not to Sue Ann Harkey. Venters was involved in the worldbuilding process during that time. He described the emergence of this idea as follows:

"Two images spurred the idea of a tropical setting. The first was a painting of a Nubian guard in an Arabian palace. Here was a black man from somewhere in the medieval era covered in wonderful ornate armor, and I found myself thinking, 'Why do we not see more of this?' The second was a mental image of a painting featuring elephants and dragons. I'd never seen any such painting, which surprised me because an elephant is a great way of showing how large a dragon is. I later used this idea in my painting of ."

firestorm hellkite

Who're Dom! and JOCK? New Artists for Mirage

sisay's ring

But Harkey, along with Maria Cabardo, recruited a lot of new, highly talented artists. Some of Magic's most prominent artists were brought into the game by Harkey. John Avon, Donato Giancola, Rebecca Guay, D. Alexander Gregory, Chippy, Scott M. Fischer, and Kev Walker—at that time still Kevin Walker—are some of the biggest names related to Magic paintings.

She also recruited experienced artists from the comic and sci-fi industry like Ian Miller, Geoff Darrow, and Mike Dringenberg. Ian Miller turned out being great at drawing Dragons and Serpents, so he got all of those. Just take a look at , , , , , and .

pearl dragon shrieking drake

Harkey tried to assign the right briefs to the appropriate artists:

"I read all the briefs. As I was reading them, I could visualize certain artists for certain pieces. Oh, some hands—give them to [Donato] Giancola! Dragons? Ian Miller! And stuff like that. […] Terese Nielsen and [D. Alexander Gregory] got all the babes."

Many more of my favorite artists like Jeff Miracola, Roger Raupp, and Robert Bliss, whose got censored since Ninth Edition, emerged during that time. If you are a compulsive Magic art nerd, you probably stumbled upon two artists with obscure nicknames: The work of "JOCK" and "Dom!" appeared almost exclusively in Mirage (and on DCI Legend Membership cards). These two are responsible for highlights such as and .

tombstone stairwell kukemssa pirates

Triangle of War Booster Boxes

Another standout of the block, in the most literal sense, was the outstanding booster box design. Harkey, who came from the (pop-up book) design industry, also created the unique, huge display for Visions using the art by Ian Miller. Those displays really look like they were made to conquer. Harkey designed the set symbols and booster packs of the time as well.

booster boxes
Homelands booster box: 0
Visions booster box: 1

Breaking with Royalties

When Harkey started art directing the illustrations became copyright owned by Wizards of the Coast. Before the change in payment, artists were getting royalties, which turned quite substantial when Magic was booming. Wizards moved from a royalty system to flat rates. Considering the massive print runs of sets like Ice Age/Fourth Edition and the fact that the game really took the world by storm at the time, it didn't seem sustainable to pay ongoing royalties. The original pool of artists wasn't too happy about the change, but the change left more money for new recruits.

Conclusion

peace talks blighted shaman

Mirage marked a new benchmark for art in Magic. In a way it was the first high-tech block in Magic. The three sets look simply breathtaking in my opinion. Sharp details as in by Roger Raupp, Ian Miller's crazy, chaotic lines in , or Giancola's hand illustrations hadn't been seen in Magic until then. Don't get me wrong, I love the iconic simplicity and creativity of old-school paintings like by Douglas Shuler or by Jesper Myrfors, but it is hard to argue with the fact that some of those artists featured in Mirage are, at least technically, on another level.

The African-inspired, beautiful setting and the new artists make Mirage a very early peak in Magic evolution. Thank you for reading!


Opinions expressed in this article are those of the author, not of Cardmarket.