The pillars of the current format are essentially
Aggro
| Affinity by Aaron Webster, 2nd at Grand Prix Pittsburg 2015 | ||
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I feel compelled to begin with the good old Affinity. For those who did not play back then the name can be a bit confusing. In this list you find literally zero cards with the eponymous keyword ability affinity for artifacts. The deck was sometimes called Robots, sometimes plain Artifact Aggro, but mainly Affinity. The deck was thought to have the best game one win percentage in the format, and that's one of the main reasons people played it. On the flip side, it always had a target on its back, meaning people sideboarding in copious numbers of
The deck sported fast creature draws with
| Burn by Arrogancio, Top 8 at Magic Online Premier Event | ||
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The more things change, the more they stay the same. If you've had the deck then, you can still rock Burn just as easily today. Arguably 80–90% of the cards overlap between 2015 and the 2024 versions. The strategy is simple: go face.
You lead with creatures as a recursive sources of damage and finish the opponent off with spells, usually in increments of 3. You can't go wrong with old-fashioned Burn.
Combo
| Ad Nauseam by Darien Elderfield, Top 4 at Grand Prix Charlotte 2015 | ||
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Back when we had
All of it could be done at instant speed as well! It was a true menace of a spell-based combo deck.
| Infect by Tom Ross, Top 4 at SCG Open Charlotte 2015 | ||
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While technically the deck still exists today, it's certainly not as prevalent. Nowadays, Infect is heavily punished by free interaction like
The game plan was straightforward: attack for 10 poison damage, be it in one or multiple attacks. The deck ran infect creatures, pump spells, and protection. Opponents could die as early as turn two if you led on
Control
| Grixis Control by Corey Burkhart, Top 8 at Grand Prix Pittsburgh 2015 | ||
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My favorite category remains control. Back then you couldn't play such a strategy without
| Jeskai Control by Daniel Fournier, Top 8 at SCG IQ Somerset | ||
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Another control deck that you could fully play today reveals a pattern: Blue control decks have never been broken enough to get anything meaningful banned—up until the modern times with
The deck uses Snappy of course and takes full advantage of it with 29 instants and sorceries. One of them that has fully gone obsolete is
Combo Control
My second most beloved category is combo control. I really like the idea of playing a full control game until one finishes the opponent off with a combination of sorts. That's why I've played
| RUG Scapeshift by Kazu Negri, 2nd at Four Horsemen Paris Relief Charity Event | ||
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RUG Scapeshift was a classic "destroy, counter, destroy, counter, win" type of deck. It contained seventeen pieces of interaction main and paired them with a full set of Snapcaster Mages. It also ran a healthy number of ramp spells in
Once it's assembled at least seven lands in play, it could fire off a
| Splinter Twin by Brian Braun-Duin, 2nd at Grand Prix Oklahoma City 2015 | ||
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Something we've all been waiting for: the one and only
Either way, it created what I'd call "false tempo" where your opponent was holding up interaction while you'd be playing your control game, taking advantage of the fact that they weren't proceeding with theirs. After all, they had to respect the possibility of dying out of nowhere. Notably, all the creatures in the deck had flash so you could really mess up the timing for the opponent. You could even be tricky and tap their lands to restrict their ability to interact further.
There have been numerous arguments for unbanning Twin as the interaction has changed. Nowadays we have
Midrange
| Junk by Jaberwocki, 1st at Magic Online Constructed League | ||
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Let's pivot to some good honest midrange decks. Junk was the pinnacle of midrange:
It was said that few decks could beat the curve of turn one discard, turn two Goyf, turn three Liliana. Discarding Souls to Liliana even put the opponent in a pickle as they had to discard a full card while you just made one of yours cheaper. Again, all the cards are legal. Alas, while the assessment of the deck's power may have been accurate back then, it's certainly not now.
Midrange Combo
| Podless Company by Ian Bosley, Top 8 at Grand Prix Charlotte 2015 | ||
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With
Basically
Big Mana
| Amulet Bloom by Mike Sigrist, Top 16 at Grand Prix Pittsburgh 2015 | ||
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Amulet Titan has been in Modern for a long time and remains tier one to this day. However, it changed quite a bit. Back then, it had access to the now banned
The deck also featured another angle of attack, ramping into
| Tron by Joe Lossett, Top 8 SCG Invitational Las Vegas | ||
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Another deck that has been in Modern since time immemorial is Tron. It included a full set of
I'd like to say it's still fully legal, but there is one exception:
Goodbye to 2015
This was 2015. It was a wild diverse west filled with multiple decks for each macro archetype. I hope you've enjoyed this little trip down memory lane. And as always—please remember to hold my hand and pass the turn together. Cheers!
Opinions expressed in this article are those of the author, not of Cardmarket.
