The Card
While you may be wondering if

Cost—quite prohibitive. Not a lot of strategies are able to produce two black mana by turn two. We're looking for decks that are mostly black. By that token, Mono-Black, Black-Red Midrange, Boomer/Shadow Jund, Stoneblade, Rogues, Yawgmoth, and The Rock are the archetypes that can try to fit it in. Proper control decks would have a tough time doing so, especially as most run
Shadow—interesting choice of ability, but practically speaking it means "can't block" and "can't be blocked." It's nice to have evasion on a 3/2 body. With just 2 toughness it would have a hard time profitably blocking or attacking into blockers. I really like this design. In addition, being unblockable incentivizes the player to attack and potentially not use the activated ability. Creates interesting tension and actual choices.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.—basically
Tap, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.—So basically, if the Dauthi has been around for a turn, you can trade it in for one card it exiled, at no extra cost. Most people still can't believe that this ability lets you cast a spell for free. Why? You can summon Voidwalker, then on turn three use
Combined you get an aggressively slanted, unblockable
The Decks
How can you utilize it in practice, though? Let's look at a couple of examples from recent Magic Online Challenges. Both of the following lists appeared in multiple Top 32s.
| Blue-Black Rogues | ||
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If you pay close attention to one more aspect of the card, you'll see that its type is Dauthi Rogue. So clearly it will synergize with the Rogues strategy that has been fringe playable in the format for some time, right? Yes and no. A lot of people really love flash tempo strategies and Faeries is their favorite unplayable pet deck. Rogues has been quite close to being competitive and fulfilling the dream and now we get a new powerful Rogue … which exiles the graveyard? It's quite surprising as the whole theme around the tribe is to put eight cards into your opponent's graveyard to unlock various bonuses: usually that includes a discounted

Let me put a big thick bolded but here. This mill approach in a way actually synergizes with the Dauthi as you mill over cards and quickly get a sizeable selection from which to cast one. If you expect the meta to be full of combo, graveyard strategies, or ramp, it's perfectly reasonable to push for that plan. You get to exile key combo pieces, trump graveyard decks completely, and cast a big fatty from ramp decks. In addition, you can pop Dauthi, cast whatever rare or mythic you've exiled, and then continue milling as normal. Also—you won't always have it early. It is not unreasonable to be in a situation when you've milled your opponent a bunch, topdeck Dauthi, and use its ability later, keeping the graveyard intact.
This strategy abuses our Voidwalker in an interesting way, adding an astounding angle to a deck that already is a fan favorite. We will see where the shell goes from here, but it's already placed in the Top 32 of two consecutive Modern Challenges, piloted by the same player. Something's cooking.
| Esper Stoneblade | ||
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The inclusion of Dauthi Voidwalker in Esper Blade is a curious one as, on the surface, it does not synergize much with the overall strategy. Tough it's fair to say that it works well with discard spells in general. You can always go turn two Dauthi, turn three discard into the thing you've made the opponent exile. What it does to this strategy specifically is that it provides another powerful two-drop, which the deck lacked. If you draw both, you get to choose and they are better in different scenarios. For example, you don't really want Dauthi against aggressive red decks. On the other hand, an early Voidwalker is better than
It's an additional angle of attack that nicely fits the curve of the deck. It wouldn't work as well in an actual control deck as those don't want to play too many creatures or discard spells. Here, though, you're putting pressure on your opponent anyway, so a sorcery-speed threat that's also able to carry Equipment past all blockers is looking quite good.
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
