If you know me, you know I love commands. I even wrote a whole article on the most famous of them all,
Witherbloom Command

The very first thing worth looking at here is that it's just two mana. Every time we got a modal spell this cheap it had to be really mediocre not to see at least fringe play. Let's break down all the modes on this card.

- Target players mills three cards, then you return a land card from your graveyard to your hand.
We can look at this mode as essentially "draw a land, fill your graveyard"—which works especially reliably in any format with fetch lands. It acts as the safety option to fall back on when there's nothing better to do, and it is quite powerful at that. The mill part is good for decks that use delve, delirium, or any graveyard synergy. It works great alongside cards like
- Destroy target noncreature, nonland permanent with mana value 2 or less.
On its surface it might seem like a bad
- Target creature gets −3/−1 until end of turn.
Most often an outright removal spell, occasionally a combat trick. In Modern
- Target opponent loses 2 life and you gain 2 life.
Historically, life gain has rarely been a desired effect if it's just life gain. It's more useful when it's tacked onto some other effect. For one thing, this allows us to recoup some life in matchups where that's relevant without running any cards dedicated to the purpose. Recall that
As far as I'm concerned, Wizards hit the nail on the head with this one. If any of the effects or numbers were slightly different, such as giving −2/−2, draining 3 life, or milling four, the card would be too good. As is, I think the card will prove a nice addition to some decks as a flexible catch-all—the same way Abrupt Decay or Collective Brutality have done.
Prismari Command

I saved the juiciest for last.

- Prismari Command deals 2 damage to any target.
Classic effect. 2 toughness is often a sweet spot for early creatures so we can be sure it will serve its purpose. In special cases it can kill off a walker or go to face.
- Target player draws two cards, then discards two cards.
It's the type of looting effect we've also seen with Izzet Charm. While Charm provided this or another effect for two mana, Prismari Command offers both for three. Looting can be useful in a deck that actively abuses its graveyard for example by discarding
- Target player creates a Treasure token.
That's an interesting effect. Seemingly inconsequential. The way I like to look at it is similar to how people look at
- Destroy target artifact.
This type of effect has been useful in Eternal formats since time immemorial. There is a reason that
Combining all these modes makes for a supremely interesting card. It can morph into
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The above is based on a popular iteration, popularized by popular Magic streamer Aspiringspike, including the
As you can see, both commands have some potential in different shells. Watch out for them and don't underestimate the power of choosing. You don't want to miss out on playing some sweet modal spells in your nonrotating formats!
Thanks for taking the time to read my thoughts, and as always, hold my hand and let's pass the turn together. Cheers!
Opinions expressed in this article are those of the author and not necessarily Cardmarket.
