Land Destruction, or Ponza as it is widely known, is a deck based on denying lands to your opponents, getting ahead on mana, and casting something of higher mana value to win. As the opponent will be short on mana, you can close the game before they get the resources to fight back. From recent Challenges we can see the deck is establishing itself as one of the best alternatives next to the top dogs of the format.
Your ideal game starts with a turn one
There are minor variations in how the deck is built. Most of the time we see the red-green combination, which can access
As a general rule these decks run the two sets of land destruction spells already mentioned, and sometimes they go a bit further and run another set, generally
Ponza struggles to deal with fast aggro, especially those strategies that go wide. But if you keep the red splash and drop the land destruction plan postboard, you should be able to tackle these with the wraths available. On the other hand the deck is a complete beast against those that require a few turns of setup, such as White-Blue Familiars and any of the Tron variants. Against the midrange piles, Black Gardens and the likes, everything is going to be about how well you can manage the initiative/monarchy, so don't forget you need to develop your board! It is enticing to focus on destroying lands, but against midrange it can be better to cast
I selected two different versions of the deck to illustrate the approaches mentioned in the article. Even though casting
| Red-Green Ponza by Las Vegas Chaos, 4th at Pauper Challenge, June 3 | ||
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| Green-Blue Ponza by Broa, 5-0 Pauper Leagues, June 7 | ||
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