Every workday while the set is new, Insight is taking a quick look at one deck featuring the latest additions from The Brothers' War. Playing with artifacts is sweet but has its downsides. Here's a deck that forces the opponent to play with artifacts, then shows them the error of their ways!
The deck idea isn't really new, and the main addition from The Brothers' War constitutes but a mite of an improvement. Still, you take what you can, which ideally means taking away all of your opponent's permanents. In this undertaking offers meaningful assistance, in particular because it allows 's third chapter to cough up a piece of artifact removal as well. As long as it sticks around, the little Insect also boosts Construct tokens or and represents a chump blocker.
But let's start with the basic premise: The way to turn artifact destruction into removal for another kind of permanent is the way of the Liquimetal, whether or . The deck includes seven copies main, plus to find them, and stores one in the sideboard to be picked up by . Karn forms a natural combo with the Coating specifically. Turn one of your opponent's lands into an artifact, use Karn to turn it into a 0/0 creature, and watch state-based effects do their thing.
can kill off two permanents in the same fashion, and even the lands join in on the fun. This deck runs a full quartet of , which really does endure thanks to 's efforts. Between all of these effects and an ample dose of ramp, you can reduce your opponent to zero threatening permanents in no time—and in the long run sometimes to no permanents at all!
| Liquimetal Mayhem by BigD_1992, Modern Preliminary |
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