Art Appreciation: Mystical Archive

Releasing our grumpy old art critic on the up-and-coming Mystical Archive we expected to see fangs bared and every piece of precious parchment torn to shreds with dismissive comments about how all contemporary Magic art looks the same and how everything was better in the 90s. We were in for a surprise!

tendrils of agony


The Magic and Mysteries of Art

So, it's not like I have a degree from Lorehold or whichever Strixhaven college could bestow you with the means to quantify the prettiness of works of art. When it comes to judging Magic artwork, I have to rely on my guts, and as such my judgments are indeed idiosyncratic. Take them for no more than a place to start a discussion about the subject at hand and feel free to pitch in in the comment section below.


teferi's protection tendrils of agony
Some illustrations for Strixhaven's Mystical Archive, for example and , almost make me consider re-adding cards to my cube for aesthetic reasons alone

Art takes many forms. But when dealing with Magic cards, art is a two-dimensional representation on a rectangular piece of cardboard—not counting foils where Wizards' products are obviously curving into three dimensions these days. And also not counting textboxes which increasingly seem to be artfully written to replicate the sentence structure of James Joyce. Even without going to the extremes of the rotting pigs in the exhibition "Scene" by Christian Lemmerz or the canned "goods" of Piero Manzoni's "Merda d'artista" art can evoke strong emotions in the audience and indeed in the segments of the general public who generally don't give a damn about the subject.

The Devil Is in the Detail


tainted pact

Also, when it comes to the more limited world of Magic card art, the subject can be a touchy one. In the early days of the game, art direction was loose and the results were of varying quality. Most players already know how early cards ended up attracting unwanted attention. Campaigns against the occult once sought to ban games and other forms of entertainment that they considered diabolic.


demonic tutor doom blade
Free from pentagrams, perhaps this new would not have offended the sensitivities of the 1990s—but how about a chopping an angel in half?

More recently, Wizards and the community at large have disowned other cards from the early days for artwork and names that have since come to be considered insensitive. The company has also taken a firm stance on the question if it is possible to separate the art from the artist and answered with a resounding no.

But even ignoring those factors and looking at pieces that no one as of yet finds offensive for religious or political reasons, art still divides. As two already famous cases from the upcoming Mystical Archive demonstrate, art controversy can both revolve around other moral issues and, as should indeed be expected from the subject: taste.


stone rain
Back in the 90s the artwork for got much hate, which of course was not helped by the actual effect of the card; I wonder if saltiness about land destruction affects how people feel about the beautiful new artwork for

A Thousand Forgettable Cityscapes


gift of estates

Art can offend because of what it portrays. Art can offend because of a dislike for the artist as a person. But art can also be judged as incompetent, as boring and bland, or people may just feel that an individual piece does not please them without even being able to say why. Of course art should not necessarily aim to please just as it should not necessarily be provocative.

I don't think I am alone in judging much recent artwork in our favorite game as monotonous, at times even impossible to recall and to distinguish from each other. I find the choice that illustrations generally follow a color scheme where the color of the card dominates a major offender.


gift of estates counterspell
The color of the artwork does not have to match the color of the card, see ; while this might not be my favorite, I love the fact that a nonred card is allowed to have all-orange art

Five-Finger Discount on Dragons

Another contributor to the thousands of forgettable illustrations of recent years has been the growing dependence on digital tools in particular for buildings and cityscapes. Luckily when it comes to Strixhaven's Mystical Archive the digital tools have been used for good—at least in most cases. of course is the exception here as Jason Felix, the artist tasked with portraying a battle between Ugin and Nicol Bolas, apparently just googled the names of the two characters and made a composition of two of the top hits.


crux of fate
The card credits Jason Felix, but Kitt Lapeña and Raymond Swanland obviously did most of the work

That the art director neither caught the stealing of the fan art by Kitt Lapeña nor the continuity break by giving Nicol Bolas five fingers is one thing. That Raymond Swanland's iconic art for passed right under the noses of whoever was in charge is a bit more mystifying.


ugin
If someone tried to pass one of Magic's many forgettable and samey pieces of art from some draft chaff as their original work, the art director might be excused for not noticing it, but Ugin, the Spirit Dragon? Come on!

That particular use of the tools of the trade aside, like any other tool, digital painting and three dimensional renders can work great when they don't get to dictate the outcome. Mystical Archive's artwork generally has a very analogue feel to it compared to other newer releases. The variety in styles and the risks taken by the artists as well as by the art direction matches and at times surpasses that of both various Secret Lairs and the Double Masters box toppers. In short, I love the art of Mystical Archive. Or rather, I love the diversity in style the set brings to the game.

The Most Important Magic Art in Decades

And you know what? I think that Carly Mazur's work for may be the most important piece of Magic art since Fifth Edition or thereabout. Personally I find it ugly. Not hideous but just plain ugly. At first it actually shocked me a bit to see such a near photorealistic representation of a human being on a Magic card and it somehow offended me and made it look un-Magic-like in the same way that I used to think that Jesper Myrfors' illustration for should never have been put on a card.


faithless looting
The new artwork for . I don't like it. I really don't like it.
And I am very happy that Wizards went ahead and printed it.

I disliked the realistic representation of a human for a Magic illustration more than how the ultra-flat parts contrast with the curves of the limbs—which I think is an important part of what caused the strong reaction to Mazur's illustration. I am not saying that it is not a piece of art or that the artist is incompetent, merely that I don't like it. And that is exactly what I do like about it. Most other recent Magic art that I disliked has merely been boring and forgettable, whereas I think that this version of Faithless Looting will be remembered for a long time to come.

I prefer to see memorable art on Magic cards and it gives me some hope for a more varied visual style due to real art—as opposed to the coming deluge from Universes Beyond with Peppa Pig, Playboy Playmates, Pepsi, or whatever brands the Hasbro executives can strike a deal with. (Someone has surely suggested an all-foil expansion in collaboration with Pringles already.)


harmonize
Mazur's other illustration, for , didn't elicit as big of a reaction from the community

If you dislike the art of the new , you always have the option to use one of the three other illustrations the card is available with. And if you don't even want to risk seeing your opponent play the card with the Mazur illustration, Modern is your safe space, since Faithless Looting is banned in that format.

Approach of the Rising Sun


opt

As you probably already know, Mystical Archive has two versions of each of its 63 cards. The cards come in a special Japanese version as well, whose artwork is inspired by various visual styles from across the ages of the country's history.


claim the firstborn opt
The Japanese cards in Mystical Archive pay homage to different styles and artists, for example and , and the art really comes to its right with the necessary non-art elements taking up minimal space

The Japanese cards are a chapter by themselves. They look gorgeous with the art coming right out to the borders on the top and most of the way down along the sides and the card names set in vertical text boxes. But alas, not being able to tell my Hiragana from my Katakana and not recognizing a single Kanji character, I will have to content with adoring their digital versions. I prefer only to play cards that I am certain both I and my opponent can read on the spot without having to look them up.


approach of the second sun approach of the second sun
I have a soft spot for . And even though I only play cards in languages I at least understand well enough to somehow work out what the text box says, I might get myself a Japanese copy solely for my trade binder. Luckily the non-Japanese version is not bad at all either.

Personally I prefer the old traditional Japanese art over the manga style, and I think that might be one of the prettiest Magic cards ever printed. However some of the less traditional cards among the Japanese versions such as Ayami Nakashima's take on are not far behind. If Nakashima's art was put on an English language card, it would go straight into my cube and the same goes for the Japanese version of .


adventurous impulse natural order inquisition of kozilek
Not only do the Japanese cards feature awesome illustrations, like , , and , they also work much better without the frames, which unfortunately detract from the non-Japanese cards in the set

Anyway, that's my take on the set. As always I would like to hear what you all think. Does Strixhaven: Mystical Archive represent the beginning of a new interesting era in Magic art, or would you prefer something completely different? Or perhaps you think that art is superfluous distraction and you wouldn't take much notice if everything were in the style of Mystery Booster playtest cards? Voice your views in the comment section below!


demonic tutor
Eat your heart out, Kaldheim, this is the most metal card of the year

Opinions expressed in this article are those of the author and not necessarily Cardmarket.