Without any further ado: Say hello to
Enchanters, take notes!
As I mentioned earlier,
Right of the bat this card reminds me of
Enchantments in Commander
In 2018, enchantment fans around the world rejoiced when Wizards revealed that one of the pre-constructed commander decks was going to revolve around enchantments. Finally, there were three distinct enchantment commanders with each their own playstyle, in the correct colors (Sorry
Starfield Mystic's first ability is a very welcome addition. Where artifact decks have no issues with ramping or reducing the cost of their spells, pure-enchantment theme decks were always left a bit in the dust. Instead, enchantment decks have to rely on cards like
Now
Let's Brew
Naturally while writing about this card and enchantments that can be sacrificed, I wanted to brew a deck that cared about sacrificing and recycling enchantments, a deck where Starfield Mystic can truly shine. As a commander I have decided to go for
Choosing the Sacrifice Enchantments
A quick search shows that there's currently 134(!) enchantments in Bant colors that care about being sacrificed. I've selected the ones that seemed interesting to me at first glance:
| Sacrificial Enchantments | ||
|---|---|---|
The power level on these cards isn't that high, but the real value comes from finding a way to keep recurring these enchantments. This way you can have a toolbox enchantment setup that allows you to adapt to the game or board state like drawing cards, ramping, removing permanents, etc.
The Recursion
So, with that said, let's look at what options we have for recurring these enchantments. These options ideally allow you to recur enchantments either en masse or repeatedly.
| Enchantment Recursion | ||
|---|---|---|
Enchantments Matter
Naturally, having some enchantments that sacrifice themselves and recurring them isn't going to get us there. But if we throw some cards in there that generate advantage whenever we play or sacrifice these enchantments, we are getting somewhere.
| Enchantments Matter | ||
|---|---|---|
Ramp, Tutors, Removal, and Win Conditions
Now that we've established our theme for the deck we're going to take a look at some cards that can fill up the remaining slots, to make this deck compete with other EDH decks.
| Ramp, Tutors, Removal, and Win Conditions | |||
|---|---|---|---|
| Enchantments | Sorceries | Instants | Creatures |
The Final List
Recycling Enchantments by Robert
| DECKLIST | ||
|---|---|---|
| Commander | ||
| 1 | ||
| 35Lands | 34Enchantments | 17Creatures |
| 1 | 1 | 1 |
| 1 | 1 | 1 |
| 1 | 1 | 1 |
| 1 | 1 | 1 |
| 1 | 1 | 1 |
| 6 | 1 | 1 |
| 1 | 1 | 1 |
| 1 | 1 | 1 |
| 1 | 1 | 1 |
| 1 | 1 | 1 |
| 1 | 1 | 1 |
| 3 | 1 | 1 |
| 1 | 1 | 1 |
| 1 | 1 | 1 |
| 3 | 1 | 1 |
| 1 | 1 | 1 |
| 1 | 1 | 1 |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
| 3Instants | 10Sorceries | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | 1 | |
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
| 1 | ||
Starfield Mystic
A big thank you to Wizards of the Coast for allowing us to spoil this card! What do you think of

Check out our Core 2020 page if you're interested in more M20 cards!
