Deck Spotlight: Nemleria After Duelist Nexus

Duelist Nexus has given more support to the Nemerlia theme, adding three new cards to enhance the deck. It still remains a casual strategy by and large, but with the right deck building and technology, you can definitely steal some games and make your opponents face their nightmares!

In case you missed my previous article covering the archetype on its debut, you can find it here. Give it a quick read, then come back, and learn all about the updates here!

More Support in Dreamland

Duelist Nexus adds three new on-theme cards to the strategy. There are two monsters and one trap card. Starting off with the first monster, we have . First of all, how can reality fit in a dream? Konami might owe us an explanation here. Realized is a level ten fairy monster with 1,500 attack and 3,000 defense. It gains 100 attack for every face-down card in your extra deck, making it a big beat stick early game, and a defensive wall afterwards. The card itself is somewhat generic since its effects aren't necessarily archetype-specific.

Its first effect lets you target one monster you control and return it to the bottom of the deck in order to special summon itself to the field. You will mostly be returning your own monsters, but it is also useful to get rid of monsters your opponent gives you for any reason, or you can recycle a monster that you can search afterwards. If, in the future, we get an archetype that is big on giving monsters to your opponent, the card will serve as a good counter to this strategy. Its second effect activates on summon, allowing you to either add from your deck to your extra deck face-up, or you can alternatively choose to set any monster on the field face-down without targeting.

Dreaming Reality of Nemleria, Realized Nemleria Dream Devourer - Reveil

The second monster is . It is a level ten beast monster with 2,500 attack and 2,500 defense. Since it is a beast type, it can be searched with . Reveil can special summon itself from either the hand or graveyard by banishing three cards face down from your extra deck. However, this locks you into summoning only pendulum monsters from the extra deck for the rest of turn, making the card less generic. Its second effect lets you send any other level ten beast monster, either from your hand or field, to the graveyard to set one Nemleria trap directly from your deck. Currently, there is only one Nemleria trap card, which I am about to discuss, but the wording implies that the deck will be getting at least one new trap card in the future.

Lastly, we have the new—and only—trap card of the archetype so far, . It is a normal trap card allowing you to special summon any Nemleria or level ten beast monster from your hand or deck in defense position, but that monster will return to your hand during the end phase. Ideally, you would want to summon and use its effect to a monster on your opponent's field. Alternatively, if you think your opponent might try to target your Nemleria cards, you can opt to summon instead.

Nemleria Louve Nemleria Dream Defender - Couette

Louve also has a second effect in the graveyard, allowing you to banish it to decrease the attack of a monster your opponent controls by 100 times the number of your face-down banished cards until the end of the turn. While Nemleria monsters generally have big stats, it wouldn't hurt to ensure that nothing bigger manages to run over them.

Putting It All Together

Nemleria Decklist
Main DeckExtra DeckSide Deck
  • 3
  • 2
  • 2
  • 2
  • 3
  • 3
  • 3
  • 3
  • 2
  • 3
  • 3
  • 2
  • 1
  • 3
  • 3
  • 2
  • 2
  • 1
  • 2
  • 1
  • 1
  • 1
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 3
  • 3
  • 3
  • 3
  • 3

might be a strange choice for a deck that likes to go second; however, if for any reason you are forced to go first, you can stop a lot of decks in their tracks and still summon two big beat sticks to your field. and help you dig deeper into your deck to find either or to help you get the cards you need to finish your opponent off or summon big walls. Also, the deck doesn't have to be played pure, but can be mixed with other archetypes such as Eldlich, trap decks, or any deck that plays level ten monsters.

Overall, the list got better and has a more control aspects to it now. It remains to be seen if anyone can find the right build to utilize the deck to its full potential!


Opinions expressed in this article are those of the author, not of Cardmarket.